Sacred:Seraphim Runes

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Seraphim runes


Combat Jump

scju.png Bonus when Socketed into Equipment

Combat Jump +1
Chance to trap flying opponents 10%

The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands.

BeeEffGee

sbfge.png Bonus when Socketed into Equipment

BeeEffGee +1
Chance to trap flying opponents 10%

The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass trough any opponents they meet causing them severe (Physical Damage based) injuries.

This Combat Art is augmented through Weapon Lore (Damage) Concentration (Regeneration) and Long-handled Weapons (Attack Speed)

Hunter-Seeker

shse.png Bonus when Socketed into Equipment

Hunter-Seeker +1
Chance to trap flying opponents 10%

The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.

Whirling Hit

swhi.png Bonus when Socketed into Equipment

Whirling Hit +1
Chance to trap flying opponents 10%

The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault.

Multi Hit

smhi.png Bonus when Socketed into Equipment

Multi Hit +1
Regeneration Special Move +10%

The Seraphim will strike at several opponents with a round-house kick.

Hard Hit

shhi.png Bonus when Socketed into Equipment

Hard Hit +1
Regeneration Special Move +10%

The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy.

Attack

sat.png Bonus when Socketed into Equipment

Attack +1
Regeneration Special Move +10%

The Seraphim attacks her opponent with a combination of stabbing and slashing moves.

Combat Kick

scki.png Bonus when Socketed into Equipment

Combat Kick +1
Regeneration Special Move +10%

Irritation

sir.png Bonus when Socketed into Equipment

Irritation +1
Regeneration Spells +10%

The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head.

Conversion

sco.png Bonus when Socketed into Equipment

Conversion +1
Regeneration Spells +10%

The Seraphim's conversion spell makes an opponent change sides. The converted opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature.

Rotating Blades of Light

srboli.png Bonus when Socketed into Equipment

Rotating Blades of Light +1
Magic Damage +10%

The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim.

Lightning Bolt

slst.png Bonus when Socketed into Equipment

Lightning Bolt +1
Regeneration Spells +10%

The Seraphim conjures lightning which strikes at the opponent and inflicts damage.

Light Shield

slsh.png Bonus when Socketed into Equipment

Lightning Shield +1
Magic Damage +10%

The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected

Light

sli.png Bonus when Socketed into Equipment

Light +1
Incresed Light Radius +30

The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.

Celestial Light

scli.png Bonus when Socketed into Equipment

Rotating Blades of Light +1
Magic Damage +10%

The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage.

Strength of Faith

ssofa.png Bonus when Socketed into Equipment

Strength of Faith +1
Magic Damage +10%

Strength of Faith increases the attack values of the Seraphim or the targeted ally.

Energy Bolts

sebo.png Bonus when Socketed into Equipment

Energy Bolts +1
Magic Damage +10%

The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period.