Sacred 2:Armour Lore
Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to movement speed.
- Armor Resistance Bonus +X% (refer to table below)
- Regeneration Penalty from armor equipment -Y%
- Item level without penalty Z
|Armor Bonus, +%:||9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||180,8||195,1||221,1||243,8||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7|
|Regen Penalty -%:||−0.4||−4.7||−9.0||−13.0||−16.6||−20.0||−23.0||−25.9||−27.2||−36.0||−37.5||−40.2||−42.8||−45.2||−47.3||−49.3||−51.2||−53.7||−56.0||−58.1||−60.0|
- Further reduces the regeneration penalty.
- Increases existing armor (resistances).
- Especially effective in combination with Toughness skill (which provides all armor types).
- This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
- In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted run speed. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see Items/Usable Item Levels)
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill.
- The Armor Bonus is increased in steps as shown in the Armor Lore full table.
The Armor bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.