Sacred 2:Assassin - Diablo 2 Fallen

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

The Assassin

Assassin_icon.png The Assassins are an ancient order originally founded to hunt down and eliminate rogue mages. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on augmenting the natural martial abilities of their bodies, both physical and mental. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

The Paths

Light Path Introduction: "There is great evil here. The smell of death - or worse - surrounds me. I will cleanse this wilderness."

Shadow Path Introduction: "Time to die! I'm coming for you."


Assassin Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
27 25 22 24 26 25 135


Assassin Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
Combat-disciple_d2f.png Combat Discipline
Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
Martial_arts_focus.png Martial Arts Focus
Improves regeneration time and enables the use of modifications for the aspect Martial Arts. Increases the maximum spell level without penalty.
Shadow_disciplines_focus.png Shadow Disciplines Focus
Improves regeneration time and enables the use of modifications for the aspect Shadow Disciplines. Increases the maximum spell level without penalty.
Traps_focus.png Traps Focus
Improves regeneration time and enables the use of modifications for the aspect Traps. Increases the maximum spell level without penalty.
Secondary:
Concentration_d2f.png Concentration
Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
Shadow_disciplines_lore.png Shadow Disciplines Lore
Increases damage, critical hit chance and execution speed of the aspect Shadow Discplines. Enables the use of modifications for this aspect.
Traps_lore.png Traps Lore
Increases damage, critical hit chance and execution speed of the aspect Traps. Enables the use of modifications for this aspect.
Ancient_magic_d2f.png Ancient Magic
Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.

Offensive Skills:

Primary:
rangedweapons.gif Ranged Weapons
Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
swordweapons.gif Sword Weapons
Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
tacticslore.gif Tactics Lore
Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
Secondary:
haftedweapons.gif Hafted Weapons
Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
speedlore.gif Speed Lore
Increases run speed as well as attack and defense rating with all weapons.
magicstaffs.gif Magic Staffs
Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
spellresistance.gif Spell Resist Lore
Increases spell resistance as well as the chance to evade critical spell hits.
combatreflexes.gif Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
Secondary:
constitution.gif Constitution
Increases maximum hitpoints and hitpoint regeneration rate out of combat.
toughness.gif Toughness
Adds a base resistance for each type of damage and reduces incoming damage.

General Skills:

Primary:
blacksmith.gif Blacksmith
Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
alchemy.gif Alchemy
Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
enhancedperception.gif Magic Find
Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
Secondary:
riding.gif Riding
Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
bargaining.gif Trading
Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Enhances the power and decreases the regeneration time of the Divine Gift.

Assassin Aspects

Martial_arts.png Martial Arts - Assassins' bodies are augmented well beyond the capabilities of mere flesh, and they are trained in esoteric martial arts from an age long past.

Shadow_disciplines.png Shadow Disciplines - The source of the powers of the ancient cabal of Assassins is shrouded in mystery. They can disappear and reappear at will, and there is no defense against their devastating psychic attacks.

Traps.png Traps - Devious technological traps often obliterate those unwary foes who run afoul of an Assassin.

Assassin Combat Arts

-. -.

Aspect
Martial Arts


Tiger Strike

Tiger_strike.png

Dragon Flight

Dragon_flight.png

Fists of Fire

Fists_of_fire.png

Claws of Thunder

Claws_of_thunder.png

Venom (Buff)

Venom.png

-. -.

Aspect
Shadow Disciplines


Psychic Hammer

Psychic_hammer.png

Mind Blast

Mind_blast.png

Burst of Speed

Burst_of_speed.png

Cloak of Shadows

Cloak_of_shadows.png

Shadow Master (Buff)

Shadow_master.png

-. -.

Aspect
Traps


Fire Blast

Fire_blast.png

Wake of Inferno

Wake_of_inferno.png

Shock Web

Shock_web.png

Blade Fury

Blade_fury.png

Blade Shield (Buff)

Blade_shield.png

Assassin Combat Arms

The Assassin sometimes changes his left arm depending on the combat art in use. The Assassin can shoot his battery projectile using any arm, so long as the equipped combat art is from the Shadow Disciplines or Traps aspects.


1
-. -.
2
-. -.
3
-. -.
4
-. -.


1 - This is the Assassin's default arm. It also used for: Claws of Thunder, Psychic Hammer, Cloak of Shadows, Fire Blast, Blade Fury

2 - This arm is used for: Tiger Strike, Fists of Fire, Dragon Flight

3 - This arm is used for: Mind Blast, Burst of Speed, Wake of Inferno

4 - This arm is used for: Shock Web

Assassin Unique Mount

Mobiculum

All characters except for the Assassin have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Assassin can use his combat arts even when sitting inside the Mobiculum.

See Also

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