Sacred 2:Carnach

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The Carnach is a colossal demon boss that the player must defeat to advance the Main Campaign Quest and complete Chapter 5. The quest for the Light path is The Oldest of the Immortal and the Shadow Version has the same name. His lair is deep in the Carnach Cave in the Dragon Sea Islands Region.


Damage Done:

Weak against:

The Hitpoints, Chance to hit, Damage and Armor noted above of the Carnach are dependent on the level of the Carnach. Stats will scale based on the Carnach's level. Use the above stats as a guideline.


Carnach's Combat Arts:

Eruption

Summons 6 fire elementals at a time. Accompanying lava pits cause fire and magic damage only when stepped on.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_duration_sec", 1000, 20, 0, 8 },
		entry1 = {"et_summon_soldier", 1000, 619, 0, 8 },
		entry2 = {"et_spelldamage_fire", 420, 210, 0, 133 },
		entry3 = {"et_chance_burning", 1000, 0, 0, 133 },
		entry4 = {"et_hits_persec", 700, 0, 0, 4 },
		entry5 = {"et_spelldamage_magic", 210, 105, 0, 133 },

Teleport

Quickly teleports to or away from player and can inflict fire DOT damage.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_teleport_2sec", 7000, 0, 0, 8 },
		entry1 = {"et_dotdamage_fire", 700, 350, 0, 42 },
		entry2 = {"et_range_area", 500, 0, 0, 4 },

Sacrifice

Summons two minions that will gradually heal the Carnach using their own health. Minions die after they have given all their health to the Carnach. The Carnach generally only uses this Combat Art when his health is very low. About 10% Health.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
		entry1 = {"et_hits_persec", 1000, 0, 0, 4 },
		entry2 = {"et_life_heal_rel", 10, 0, 0, 9 },

Lava Flow

Rips the earth open creating steams of lava that inflict a fire DOT if walked on.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
		entry1 = {"et_dotdamage_fire", 630, 315, 0, 42 },
		entry2 = {"et_spelldamage_fire", 560, 280, 0, 133 },
		entry3 = {"et_hits_persec", 700, 5, 0, 4 },

Knock Back

A melee attack that can knock the player back a long distance and stuns during the knockback.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_mult_weapondamage", 1400, 4, 0, 9 },
		entry1 = {"et_push_distance", 500, 0, 0, 10 },
		entry2 = {"et_AW_rel", 400, 100, 0, 5 },
		entry3 = {"et_baseAW", 60, 15, 0, 5 },

Strike

A "Hard Hit" type of melee attack that has significantly higher damage than a regular melee attack.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_mult_weapondamage", 1500, 5, 0, 9 },
		entry1 = {"et_AW_rel", 400, 100, 0, 5 },
		entry2 = {"et_baseAW", 100, 75, 0, 5 },

Smash

A "Hard Hit" type of melee attack which can inflict Burn. Smash can be recognized by the fiery explosion effect upon execution.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)
	tokens = {
		entry0 = {"et_mult_weapondamage", 1350, 3, 0, 9 },
		entry1 = {"et_AW_rel", 400, 100, 0, 5 },
		entry2 = {"et_baseAW", 100, 75, 0, 5 },
		entry3 = {"et_chance_burning", 334, 0, 0, 133 },


Concept Art