Sacred 2:Furious Emblazer

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07.gif A jet of molten fire burns everything in the Temple Guardian's path.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_02.png - Lost Fusion

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Accelerant - Furious Emblazer inflicts more fire damage. (33.3% increase)
  • Immolation - Considerable chance that victims will sustain additional fire damage over time. (25% + 0.3% per Combat Art level chance for burn)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Intensify - Increases the damage output of Furious Emblazer. (50% increased hits per second, same duration -> 50% increased damage)
  • Burnout - Increased damage against severely damaged opponents. (double damage against enemies with less than 25% + 0.3% per CA level of max health)
Furious Emblazer without Modifications
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Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Furious Emblazer can hit multiple opponents in cone shaped area of effect in front of the Temple Guardian.
  • Casting Fiery Ember beforehand can boost the effectiveness of Furious Emblazer by lowering opponents' fire resistances.
  • Suggested modifications:
    • Accelerant - Incapacitate - Intensify to incapacitate the enemy and for more brute damage up-front.
    • Immolation - Terror - Burnout is a more defensive choice, forcing enemies to run away, suffer damage over time, and suffer more damage when injured.

Pros and Cons

Pros

  • Good synergy with Fiery Ember
  • ...

Cons

  • Area of effect is small and never increases
  • ...

Stats Chart

Level Regeneration Time Damage Damage Frequency
1 9.0 17-17 1.4/s
2 12.0s 24-24 1.4/s

See Also

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