Sacred 2:High Elf

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HE L hi.png HighElfPage.jpg HE D 01 hi.png

The High Elf

The aristocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over T-Energy as a birthright and approaches members of other races with arrogance.

The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.

A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.

The Story

High Elf Class Quest (Light Path) Introduction: "My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancaria awaits!"

High Elf Class Quest (Shadow Path) Introduction: "I have been reading books and listening to senile men while pretending to be interested for far too long. I have achieved what I wanted to achieve - learned what I was eager to know. My time has come, I have the world at my feet. My powers are great and I am not afraid to use them."

High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine.

Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity.

The executive powers do not lie in the hands of the High Elven rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).

Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.

The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.

Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.

The Paths

-. -.
Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...
Or maybe she will choose the path of light?
-. -.
This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.

High Elf Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
17 25 20 20 35 25 130

High Elf Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points.


Combat Art Skills:

Primary:
concentration.gif Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
arrantpyromancerlore.gif Arrant Pyromancer Lore
Increases damage, critical chance, and cast speed for this aspect.
mysticstormitelore.gif Mystic Stormite Lore
Increases damage, critical chance, and cast speed for this aspect.
delphicarcanialore.gif Delphic Arcania Lore
Increases damage, critical chance, and cast speed for this aspect.
Secondary:
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
ancientmagic.gif Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
arrantpyromancerfocus.gif Arrant Pyromancer Focus
Improves regeneration and raises max Combat Art level for this aspect.
mysticstormitefocus.gif Mystic Stormite Focus
Improves regeneration and raises max Combat Art level for this aspect.
delphicarcaniafocus.gif Delphic Arcania Focus
Improves regeneration and raises max Combat Art level for this aspect.

Offensive Skills:

Primary:
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
Secondary:
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
Secondary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
constitution.gif Constitution
Increases health and health regeneration.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

General skills:

Primary:
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
bargaining.gif Bargaining
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
Secondary:
alchemy.gif Alchemy
Enhances the effectiveness of all potions and allows use of certain consumables.
enhancedperception.gif Enhanced Perception
Increases chance of "seeing" invisible monsters and "magical hiding places."

High Elf Aspects

  • Arrant Pyromancer - Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
  • Mystic Stormite - Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
  • Delphic Arcania - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.

High Elf Combat Arts

Aspects_Layer14.gif

Aspect
Arrant Pyromancer


Ancestral Fireball

01.gif

Blazing Tempest

02.gif

Incendiary Shower

03.gif

Fire Demon (Buff)

04.gif

Incandescent Skin (Buff)

05.gif

Aspects_Layer15.gif

Aspect
Mystic Stormite


Frost Flare

06.gif

Glacial Thorns

07.gif

Raging Nimbus

08.gif

Cascading Shroud

09.gif

Crystal Skin (Buff)

10.gif

Aspects_Layer16.gif

Aspect
Delphic Arcania


Cobalt Strike

12.gif

Magic Coup

11.gif

Shadow Step

13.gif

Expulse Magic

14.gif

Grand Invigoration (Buff)

15.gif

High Elf Equipment

-. -.

High Elf Standard Armor Suits

High Elf Unique Items

High Elf Set Items

Community Patch Sets

High Elf Unique Mount

Wind Serpent

The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable.

Windserpent.png

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