Sacred 2:Killing Spree

From SacredWiki
Jump to navigation Jump to search
09.gif The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.

This is a Spell Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1)
Error creating thumbnail: Unable to save thumbnail to destination

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Control - Additionally increases the Shadow Warrior's attack value. (4.5% + 0.5% per CA level increase per hit)
  • Berserk - The Shadow Warrior's damage output increases when he is injured. (Damage of Enraged Players) (100% + 5% per CA level increase)

MODicons_10.gif Silver
  • Burst - A damage bonus is added to the energy discharge. (40% increase)
  • Perseverance - Prolongs the duration of Killing Spree. (50% increase)

MODicons_08.gif Gold
Killing Spree without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Often placed in a combo with Rousing Command, this ability makes a very effective addition to a boss killing combo.
  • Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies

Pros and Cons

Pros

  • Can be modded for powerful buffs to attack and speed
  • Damage burst can kill weaker enemies on its own

Cons

  • No way to reduce cooldown
  • ...

Stats Chart

Notes

  • Control and Sway mods add their bonus with every hit landed against enemies while Killing Spree is active and last until the end of the duration. However, the bonuses are subject to diminishing returns for subsequent hits. For example, with the Sway mod, the first hit landed will increase all speeds by 2.5%, but the next hit will only increase it by 2.3%, the next hit by 2% and so on. So 10 landed hits does not equal 25% increased movement/attack/casting speed.
  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

See Also

Gallery

Energy Building Up


Energy Building Up 2
Damage Discharge