The Temple Guardian fire up jet nozzles, which help him to cover distances fast and renders him more difficult to hit. While he is levitating, the jet nozzles emit pulses and cause severe area fire damage. A combination jump/flying attack that does melee range light AoE (Area of Effect) damage.
Useful as a utility CA that will help the Temple Guardian in escaping and exploring (crossing rivers, etc.)
An especially useful skill for kiting monsters with the Super Charger, Jet Stream, and Flux modifications. This essentially allows a player to hit a large group of monsters fairly quickly with a large number of small fire based hits. 3.5 hits per second over a two second jump is 7 hits per monster. A two second jump can cover easily 15+ monsters so that is 7*15 which is 105 hits in two seconds!
This is a highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the Mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly to the targeted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a mini-flying saucer (see gallery below).
Pros and Cons
Can allow quick escapes
Decent damage against mobs if modded correctly
Not enough damage to be a main killing CA
Sometimes fails to jump obstacles it should be able to