Conjures a spectral hand to strike the target opponent.
This is a
Hybrid Damage Based Combat Art
Sacred 2:Combat Art Modifications
Swiftness - Increases attack speed. (20% increase)
Clout - Increases the damage the spectral hand inflicts. (50% increase)
Chill - The spectral hand inflicts additional ice damage. (4 + 1 per CA level, modified by Astral Lord Lore)
Intent - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
Double Attack - Chance to strike twice with one hit. (25% chance for double hit)
Destruction - Increases all damage types of the spectral hand. (17.4% increase)
Spectral Hand without Modifications
Skills and Attributes
skills will affect this combat art:
Concentration - directly reduces regeneration time for this combat art.
weapon lore applicable to the weapon in use (for example, Sword Lore when the Shadow Warrior is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Spectral Hand in any other way however.
Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
attributes will affect this combat art:
Strength will increase damage for melee weapons, and chance to hit
Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
Stamina will lower regeneration time
Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with
Shadow Veil beforehand.
Regen per Hit, this CA can be spammed.
Pros and Cons
The power of melee weapons but useable at ranged distance.
No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses
casting speed instead of attack speed.
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Regen Time (s)