Sacred 2:Survival Bonus
Survival Bonus is applied to the character in many ways but most notably it increases attributes and the Chance to Find Valuables. An example image can be seen to the right that demonstrates how Survival Bonus can change Attributes. The example animation image is of a level 1 Temple Guardian with 0.1% Survival Bonus versus a 71.7% Survival Bonus. However small the results may seem, it is actually quite significant. The same test on a much higher level character would give much greater results.
Effect on Attributes
An example image to the left demonstrates these benefits. The more that is understood about Survival Bonus, the more can be seen as to just how important Survival Bonus. It isn't an optional component to a character. It is a necessary factor which can make AND break a build when pushed to the limit. 1/3rd or 33.3333% of a character's total Survival Bonus is applied to a character's attributes. If a character has 60% Survival Bonus then that character will receive a 20% bonus to its attributes. Survival Bonus can go as high as 100%, so the bonus to attributes can only be as high as 33.3333%.
Effect on Enemy Levels
Survival Bonus increases the levels of encountered enemies. When Survival Bonus is 0%, enemy levels are equal to the character level (and further capped by the area limits). As the SB percentage increases, the enemy levels increase as well.
The bonus to the enemy levels depends on character level (see full table). Different areas and difficulties provide a final limit to the enemy levels.
Explicitly, the Survival Bonus is given by the formula SB = T/(T+6), where T is the total time in combat since the character's last ressurection, measured in hours. This value T can be looked up under the name "Alive Time" in your character's stats file, where it is given in seconds. Below is a list with some times and their SB values.
- 25% - 2h
- 50% - 6h
- 75% - 18h
- 90% - 54h
- 95% - 114h
- 98% - 294h
- 99% - 594h