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  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
    3 KB (407 words) - 07:29, 18 February 2014
  • =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the
    8 KB (1,152 words) - 21:09, 8 March 2014
  • 3 KB (404 words) - 00:34, 16 September 2013
  • ...generation time +x%_2ndBuff + regeneration time +x%_3rdBuff + regeneration time +x%_UniqueMount)''' ...generation time -x%_1)*(1 - regeneration time -x%_2)*...*(1 - regeneration time -x%_n)'''
    9 KB (390 words) - 21:09, 8 March 2014

Page text matches

  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time|Regeneration Time]]
    318 bytes (38 words) - 19:02, 23 April 2011
  • ...it takes for this to happen is called [[Sacred:Regeneration|Regeneration]] time. During this interval, the cursor will be white, and the ability will be un The regeneration time depends upon several factors, and is represented by fairly complex [[Sacred
    532 bytes (81 words) - 02:34, 27 April 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    432 bytes (55 words) - 03:37, 16 January 2015
  • ...e, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. Regeneration Penalty is measured on the Character Inventory Screen by this meter:
    325 bytes (47 words) - 21:19, 19 October 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|C
    933 bytes (125 words) - 10:52, 17 January 2015
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
    563 bytes (72 words) - 19:05, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    434 bytes (50 words) - 05:46, 30 March 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    729 bytes (83 words) - 22:54, 14 December 2014
  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
    605 bytes (80 words) - 19:48, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    369 bytes (40 words) - 00:37, 6 December 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Shield Regeneration|Shield Regeneration]]
    361 bytes (42 words) - 00:43, 6 December 2010
  • ...age runes as possible and still keep regeneration time lower than duration time. So you can keep it allways on.
    861 bytes (131 words) - 22:42, 3 April 2008
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    427 bytes (49 words) - 17:03, 30 November 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    354 bytes (43 words) - 05:45, 30 March 2014
  • * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    969 bytes (142 words) - 08:09, 9 January 2017
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Revered Technology|Revered Technology]] * [[Sacred 2:Shield Regeneration|Shield Regeneration]]
    818 bytes (100 words) - 20:33, 17 December 2022
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    278 bytes (38 words) - 20:48, 13 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% The regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of
    788 bytes (105 words) - 08:55, 17 January 2015
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010

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