Difference between revisions of "Sacred:Agility"

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m (Agility moved to Sacred:Agility)
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<noinclude>{{stub}}</noinclude>
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Agility improves both [[Defense]] (lower chance to get hit) and [[Attack Rating]] (higher chance to hit) values, making combat much easier.
  
[[Agility]] is a [[Skills|skill]] available to all [[Character_Class|characters]]. Increased levels of [[Agility]] improve both your [[defense]] and [[Attack Rating]] values, making combat much easier.
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The skill is best suited for characters that do not use a shield (since it provides almost the same defense bonus as [[Parrying]]). Of course the skill will stack with item bonuses and the Parrying skill.
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{| class="skills" border="1" cellspacing="0" style="text-align: center;"
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|-class="skillsth" align="center"
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|align="left"  width="120" | Skill level
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| width="50"|1 || width="50"|5 || width="50"|10 || width="50"|15 || width="50"|20 || width="50"|30 || width="50"|51 || width="50"|75 || width="50"|100 || width="50"|150 || width="50"|200
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|-align="center"
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|class="skillslc" align="left" | Attack +%:
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|  7 || 24 || 43 ||  58 ||  71 ||  93 || 125 || 147 || 163 ||  ||
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|-align="center"
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|class="skillslc" align="left" | Defense +%:
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| 13 || 44 || 77 || 105 || 129 || 168 || 225 || 266 || 294 ||  ||
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|}
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''Available for: [[Character_Class|All classes]]
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[[Category:Skills]]

Revision as of 21:07, 26 July 2010

Agility improves both Defense (lower chance to get hit) and Attack Rating (higher chance to hit) values, making combat much easier.

The skill is best suited for characters that do not use a shield (since it provides almost the same defense bonus as Parrying). Of course the skill will stack with item bonuses and the Parrying skill.


Skill level 1 5 10 15 20 30 51 75 100 150 200
Attack +%: 7 24 43 58 71 93 125 147 163
Defense +%: 13 44 77 105 129 168 225 266 294


Available for: All classes