Difference between revisions of "Sacred:Daemon Combat Arts"

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'''[[Daemon]]''' [[Combat Arts]]
+
__TOC__
  
  
== [[Soaring Daemon]] / [[Descent]]==
+
 
 +
{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
 +
 
 +
{|style="padding:25px;"
 +
|valign="top" width="50%" style="padding-right:10px;"|
 +
== [[Sacred:Soaring Daemon|Soaring Daemon / Descent]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png
 
 
Line 20: Line 25:
 
Unlike the other [[Daemon]] forms, [[Descent]] "breaks" [[Soaring Daemon]].
 
Unlike the other [[Daemon]] forms, [[Descent]] "breaks" [[Soaring Daemon]].
  
 +
{| width="400px" cellspacing="0"
 +
|-align="center"
 +
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Soaring Daemon lvl
 +
|class="cellborderth"| 1
 +
|class="cellborderth"| 50
 +
|class="cellborderth"| 100
 +
|class="cellborderth"| 150
 +
|class="cellborderth"| 200
 +
|-align="center"
 +
|class="cellborderlc" align="left"| Defense
 +
|class="cellborder"| 15%
 +
|class="cellborder"| 260%
 +
|class="cellborder"| 510%
 +
|class="cellborder"| 760%
 +
|class="cellborder"| 1010%
 +
|-align="center"
 +
|class="cellborderlc" align="left"| Speed
 +
|class="cellborder"| +10
 +
|class="cellborder"| +108
 +
|class="cellborder"| +208
 +
|class="cellborder"| +308
 +
|class="cellborder"| +408
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Duration 
 +
|class="cellborder"| 30s
 +
|class="cellborder"| 79s
 +
|class="cellborder"| 129s
 +
|class="cellborder"| 179s
 +
|class="cellborder"| 180s
 +
|}
  
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Soaring
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Defense</td>
 
      <td style="text-align: center;">15%</td>
 
      <td style="text-align: center;">260%</td>
 
      <td style="text-align: center;">510%</td>
 
      <td style="text-align: center;">760%</td>
 
      <td style="text-align: center;">1010%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Speed</td>
 
      <td style="text-align: center;">10%</td>
 
      <td style="text-align: center;">108%</td>
 
      <td style="text-align: center;">208%</td>
 
      <td style="text-align: center;">308%</td>
 
      <td style="text-align: center;">408%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">79</td>
 
      <td style="text-align: center;">129</td>
 
      <td style="text-align: center;">179</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
  </table>
 
<br>
 
  
 
== [[Battle Daemon]] / [[Assail]]==
 
== [[Battle Daemon]] / [[Assail]]==
Line 84: Line 72:
 
Resistance Type(s): Physical</b>
 
Resistance Type(s): Physical</b>
  
<table
+
{| width="400px" cellspacing="0"
style="text-align: left; width: 536px; height: 176px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Battle Daemon lvl
    <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50  
style="background-color: rgb(153, 153, 153); text-align: center;">Battle
+
|class="cellborderth"| 100  
Daemon</td>
+
|class="cellborderth"| 150  
      <td
+
|class="cellborderth"| 200
style="background-color: rgb(153, 153, 153); text-align: center;">1</td>
+
|-align="center"
      <td
+
|class="cellborderlc" align="left"| Attack
style="background-color: rgb(153, 153, 153); text-align: center;">50</td>
+
|class="cellborder"| 19%  
      <td
+
|class="cellborder"| 264%  
style="background-color: rgb(153, 153, 153); text-align: center;">100</td>
+
|class="cellborder"| 514%  
      <td
+
|class="cellborder"| 764%
style="background-color: rgb(153, 153, 153); text-align: center;">150</td>
+
|class="cellborder"| 1014%
      <td
+
|-align="center"
style="background-color: rgb(153, 153, 153); text-align: center;">200</td>
+
|class="cellborderlc" align="left"| Physical Damage
    </tr>
+
|class="cellborder"| +19%
    <tr>
+
|class="cellborder"| +264%
      <td
+
|class="cellborder"| +514%
style="background-color: rgb(204, 204, 204); text-align: center;">Attack</td>
+
|class="cellborder"| +764%
      <td style="text-align: center;">19%</td>
+
|class="cellborder"| +1014%
      <td style="text-align: center;">264%</td>
+
|-align="center"
      <td style="text-align: center;">514%</td>
+
|class="cellborderlc" align="left"| Physical Resistance
      <td style="text-align: center;">764%</td>
+
|class="cellborder"| +30
      <td style="text-align: center;">1014%</td>
+
|class="cellborder"| +1010
    </tr>
+
|class="cellborder"| +2010
    <tr>
+
|class="cellborder"| +3010
      <td
+
|class="cellborder"| +4010
style="background-color: rgb(204, 204, 204); text-align: center;">Physical
+
|-align="center"
damage</td>
+
|class="cellborderlc" align="left"|Duration
      <td style="text-align: center;">19%</td>
+
|class="cellborder"| 45s
      <td style="text-align: center;">264%</td>
+
|class="cellborder"| 94s
      <td style="text-align: center;">514%</td>
+
|class="cellborder"| 144s
      <td style="text-align: center;">764%</td>
+
|class="cellborder"| 180s
      <td style="text-align: center;">1014%</td>
+
|class="cellborder"| 180s
    </tr>
+
|}
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Physical
 
Resistance</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">144</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
  </table>
 
<br>
 
<br>
 
 
 
  
  
Line 165: Line 130:
 
Resistance Type(s): Fire</b>
 
Resistance Type(s): Fire</b>
  
<table
+
{| width="400px" cellspacing="0"
style="text-align: left; width: 536px; height: 116px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Fire Daemon lvl
    <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50
style="text-align: center; background-color: rgb(153, 153, 153);">Fire
+
|class="cellborderth"| 100
Daemon</td>
+
|class="cellborderth"| 150
      <td
+
|class="cellborderth"| 200
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
+
|-align="center"
      <td
+
|class="cellborderlc" align="left"| Physical to fire damage
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
+
|class="cellborder"| 12%  
      <td
+
|class="cellborder"| 99%  
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
+
|class="cellborder"| 99%  
      <td
+
|class="cellborder"| 99%  
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
+
|class="cellborder"| 99%
      <td
+
|-align="center"
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
+
|class="cellborderlc" align="left"| Fire Resistance
    </tr>
+
|class="cellborder"| +30
    <tr>
+
|class="cellborder"| +1010
      <td
+
|class="cellborder"| +2010
style="text-align: center; background-color: rgb(204, 204, 204);">Physical
+
|class="cellborder"| +3010
to fire damage</td>
+
|class="cellborder"| +4010
      <td style="text-align: center;">12%</td>
+
|-align="center"
      <td style="text-align: center;">99%</td>
+
|class="cellborderlc" align="left"|Duration
      <td style="text-align: center;">99%</td>
+
|class="cellborder"| 45s
      <td style="text-align: center;">99%</td>
+
|class="cellborder"| 94s
      <td style="text-align: center;">99%</td>
+
|class="cellborder"| 180s
    </tr>
+
|class="cellborder"| 180s
    <tr>
+
|class="cellborder"| 180s
      <td
+
|}
style="text-align: center; background-color: rgb(204, 204, 204);">Fire
+
 
Resistance</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Poison Daemon]] / [[Poison Ring]] ==
 
== [[Poison Daemon]] / [[Poison Ring]] ==
Line 238: Line 185:
 
A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out.
 
A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out.
  
 +
{| width="400px" cellspacing="0"
 +
|-align="center"
 +
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Poison Daemon lvl
 +
|class="cellborderth"| 1
 +
|class="cellborderth"| 50
 +
|class="cellborderth"| 100
 +
|class="cellborderth"| 150
 +
|class="cellborderth"| 200
 +
|-align="center"
 +
|class="cellborderlc" align="left"| Physical to Poison damage
 +
|class="cellborder"| 12%
 +
|class="cellborder"| 99%
 +
|class="cellborder"| 99%
 +
|class="cellborder"| 99%
 +
|class="cellborder"| 99%
 +
|-align="center"
 +
|class="cellborderlc" align="left"| Poison Resistance
 +
|class="cellborder"| +30
 +
|class="cellborder"| +1010
 +
|class="cellborder"| +2010
 +
|class="cellborder"| +3010
 +
|class="cellborder"| +4010
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Duration 
 +
|class="cellborder"| 45s
 +
|class="cellborder"| 94s
 +
|class="cellborder"| 180s
 +
|class="cellborder"| 180s
 +
|class="cellborder"| 180s
 +
|}
  
  
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Poison
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Physical
 
to poison damage</td>
 
      <td style="text-align: center;">12%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Poison
 
Resistance</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Energy Daemon]] / [[Charged Bolts]]==
 
== [[Energy Daemon]] / [[Charged Bolts]]==
Line 307: Line 235:
 
Resistance Type(s): Magic</b>
 
Resistance Type(s): Magic</b>
  
<table
+
{| width="400px" cellspacing="0"
style="text-align: left; width: 536px; height: 116px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Energy Daemon lvl
    <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50
style="text-align: center; background-color: rgb(153, 153, 153);">Energy
+
|class="cellborderth"| 100
Daemon</td>
+
|class="cellborderth"| 150
      <td
+
|class="cellborderth"| 200
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
+
|-align="center"
      <td
+
|class="cellborderlc" align="left"| Physical to Magic damage
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
+
|class="cellborder"| 12%  
      <td
+
|class="cellborder"| 99%  
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
+
|class="cellborder"| 99%  
      <td
+
|class="cellborder"| 99%  
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
+
|class="cellborder"| 99%
      <td
+
|-align="center"
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
+
|class="cellborderlc" align="left"| Magic Resistance
    </tr>
+
|class="cellborder"| +30
    <tr>
+
|class="cellborder"| +1010
      <td
+
|class="cellborder"| +2010
style="text-align: center; background-color: rgb(204, 204, 204);">Physical
+
|class="cellborder"| +3010
to magic damage</td>
+
|class="cellborder"| +4010
      <td style="text-align: center;">12%</td>
+
|-align="center"
      <td style="text-align: center;">99%</td>
+
|class="cellborderlc" align="left"|Duration
      <td style="text-align: center;">99%</td>
+
|class="cellborder"| 45s
      <td style="text-align: center;">99%</td>
+
|class="cellborder"| 94s
      <td style="text-align: center;">99%</td>
+
|class="cellborder"| 144s
    </tr>
+
|class="cellborder"| 180s
    <tr>
+
|class="cellborder"| 180s
      <td
+
|}
style="text-align: center; background-color: rgb(204, 204, 204);">Magic
+
 
Resistance </td>
+
|class="cellborderth" width="3px"|
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">144</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
</table>
 
<br>
 
  
 +
|valign="top" width="50%" style="padding-left:10px;"|
 
== [[Blazing Disc]] ==
 
== [[Blazing Disc]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png
Line 366: Line 278:
 
<b>Damage Type(s): Physical, Fire</b>
 
<b>Damage Type(s): Physical, Fire</b>
  
<table
+
{| width="500px" cellspacing="0"
style="text-align: left; width: 536px; height: 116px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Blazing Disc lvl
      <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50
style="text-align: center; background-color: rgb(153, 153, 153);">Blazing
+
|class="cellborderth"| 100
Disc</td>
+
|class="cellborderth"| 150
      <td
+
|class="cellborderth"| 200
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
+
|-align="center"
      <td
+
|class="cellborderlc" align="left"| Damage (physical/fire)
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
+
|class="cellborder"| 66<br />(32/34)
      <td
+
|class="cellborder"| 2029 <br />(948/1081)
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
+
|class="cellborder"| 4033 <br />(1883/2150)
      <td
+
|class="cellborder"| 6036 <br />(2818/3218)
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
+
|class="cellborder"| 8040 <br />(3753/4287)
      <td
+
|-align="center"
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
+
|class="cellborderlc" align="left"|Duration
    </tr>
+
|class="cellborder"| 25s
    <tr>
+
|class="cellborder"| 60s
      <td
+
|class="cellborder"| 60s
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
+
|class="cellborder"| 60s
(physical/fire)</td>
+
|class="cellborder"| 60s
      <td style="text-align: center;">66
+
|}
(32/34)</td>
+
 
      <td style="text-align: center;">2029
+
 
(948/1081)</td>
 
      <td style="text-align: center;">4033
 
(1883/2150)</td>
 
      <td style="text-align: center;">6036
 
(2818/3218)</td>
 
      <td style="text-align: center;">8040
 
(3753/4287)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Call of Death]] ==
 
== [[Call of Death]] ==
Line 421: Line 314:
 
<b>Damage Type(s): % Additional Damage</b>
 
<b>Damage Type(s): % Additional Damage</b>
  
<table
+
 
style="text-align: left; width: 536px; height: 116px;"
+
{| width="400px" cellspacing="0"
border="1" cellpadding="2" cellspacing="2">
+
|-align="center"  
    <tr>
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Call of Death lvl
      <td
+
|class="cellborderth"| 1
style="text-align: center; background-color: rgb(153, 153, 153);">Call
+
|class="cellborderth"| 50
of Death</td>
+
|class="cellborderth"| 100
      <td
+
|class="cellborderth"| 150
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
+
|class="cellborderth"| 200
      <td
+
|-align="center"
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
+
|class="cellborderlc" align="left"| Max Damage bonus
      <td
+
|class="cellborder"| 3%
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
+
|class="cellborder"| 6%
      <td
+
|class="cellborder"| 6%
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
+
|class="cellborder"| 6%
      <td
+
|class="cellborder"| 6%
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
+
|-align="center"
    </tr>
+
|class="cellborderlc" align="left"|Duration
    <tr>
+
|class="cellborder"| 25s
      <td
+
|class="cellborder"| 60s
style="text-align: center; background-color: rgb(204, 204, 204);">Maximium
+
|class="cellborder"| 60s
Damage bonus&nbsp;</td>
+
|class="cellborder"| 60s
      <td style="text-align: center;">3%</td>
+
|class="cellborder"| 60s
      <td style="text-align: center;">6%</td>
+
|}
      <td style="text-align: center;">6%</td>
+
 
      <td style="text-align: center;">6%</td>
 
      <td style="text-align: center;">6%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Infernal Power]] ==
 
== [[Infernal Power]] ==
Line 469: Line 348:
 
<b>Damage Type(s): Fire, % Additional Fire Damage</b>
 
<b>Damage Type(s): Fire, % Additional Fire Damage</b>
  
<table
+
{|width="500px" cellspacing="0"
style="text-align: left; width: 536px; height: 176px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Infernal Power lvl
      <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50  
style="background-color: rgb(153, 153, 153); text-align: center;">Infernal
+
|class="cellborderth"| 100  
Power</td>
+
|class="cellborderth"| 150  
      <td
+
|class="cellborderth"| 200
style="background-color: rgb(153, 153, 153); text-align: center;">1</td>
+
|-align="center"
      <td
+
|class="cellborderlc" align="left"| Attack
style="background-color: rgb(153, 153, 153); text-align: center;">50</td>
+
|class="cellborder"| 40%  
      <td
+
|class="cellborder"| 1020%  
style="background-color: rgb(153, 153, 153); text-align: center;">100</td>
+
|class="cellborder"| 2020%
      <td
+
|class="cellborder"| 3020%
style="background-color: rgb(153, 153, 153); text-align: center;">150</td>
+
|class="cellborder"| 4020%
      <td
+
|-align="center"
style="background-color: rgb(153, 153, 153); text-align: center;">200</td>
+
|class="cellborderlc" align="left"| Damage (fire)
    </tr>
+
|class="cellborder"| 13(13)
    <tr>
+
|class="cellborder"| 144 (144 )
      <td
+
|class="cellborder"| 277 (277 )
style="background-color: rgb(204, 204, 204); text-align: center;">Attack</td>
+
|class="cellborder"| 411 (411 )
      <td style="text-align: center;">40%</td>
+
|class="cellborder"| 544 (544 )
      <td style="text-align: center;">1020%</td>
+
|-align="center"
      <td style="text-align: center;">2020%</td>
+
|class="cellborderlc" align="left"| Fire damage
      <td style="text-align: center;">3020%</td>
+
|class="cellborder"| +35%
      <td style="text-align: center;">4020%</td>
+
|class="cellborder"| +275%
    </tr>
+
|class="cellborder"| +525%
    <tr>
+
|class="cellborder"| +775%
      <td
+
|class="cellborder"| +1025%
style="background-color: rgb(204, 204, 204); text-align: center;">Damage
+
|-align="center"
(fire)</td>
+
|class="cellborderlc" align="left"|Duration
      <td style="text-align: center;">13
+
|class="cellborder"| 30s
(13)</td>
+
|class="cellborder"| 79s
      <td style="text-align: center;">144
+
|class="cellborder"| 144s
(144)</td>
+
|class="cellborder"| 90s
      <td style="text-align: center;">277
+
|class="cellborder"| 90s
(277)</td>
+
|}
      <td style="text-align: center;">411
+
 
(411)</td>
+
 
      <td style="text-align: center;">544
 
(544)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Fire
 
damage bonus</td>
 
      <td style="text-align: center;">35%</td>
 
      <td style="text-align: center;">275%</td>
 
      <td style="text-align: center;">525%</td>
 
      <td style="text-align: center;">775%</td>
 
      <td style="text-align: center;">1025%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">79</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
    </tr>
 
</table>
 
<br>
 
<br>
 
  
 
== [[Hell Sphere]] ==
 
== [[Hell Sphere]] ==
Line 543: Line 397:
 
<b>Damage Type(s): Fire, Magic</b>
 
<b>Damage Type(s): Fire, Magic</b>
  
<table
+
{| width="500px" cellspacing="0"
style="text-align: left; width: 536px; height: 116px;"
+
|-align="center"
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl
 +
|class="cellborderth"| 1  
 +
|class="cellborderth"| 50
 +
|class="cellborderth"| 100
 +
|class="cellborderth"| 150
 +
|class="cellborderth"| 200
 +
|-align="center"
 +
|class="cellborderlc" align="left"| Damage<br />(fire/magic)
 +
|class="cellborder"| 68<br />(34/34)
 +
|class="cellborder"| 1378 <br />(689/689)
 +
|class="cellborder"| 2712 <br />(1356/1356)
 +
|class="cellborder"| 4048 <br />(2024/2024)
 +
|class="cellborder"| 5384 <br />(2692/2692)
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Duration 
 +
|class="cellborder"| 25s
 +
|class="cellborder"| 45s
 +
|class="cellborder"| 45s
 +
|class="cellborder"| 45s
 +
|class="cellborder"| 45s
 +
|}
 +
 
  
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Hell
 
Sphere</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
 
(fire/magic)</td>
 
      <td style="text-align: center;">68
 
(34/34)</td>
 
      <td style="text-align: center;">1378
 
(689/689)</td>
 
      <td style="text-align: center;">2712
 
(1356/1356)</td>
 
      <td style="text-align: center;">4048
 
(2024/2024)</td>
 
      <td style="text-align: center;">5384
 
(2692/2692)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">45</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Tentacles]] ==
 
== [[Tentacles]] ==
Line 597: Line 431:
 
<b>Damage Type(s): Magic, Poison</b>
 
<b>Damage Type(s): Magic, Poison</b>
  
<table
+
{| width="500px" cellspacing="0"
style="text-align: left; width: 536px; height: 116px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl
    <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50
style="text-align: center; background-color: rgb(153, 153, 153);">Tentacles</td>
+
|class="cellborderth"| 100
      <td
+
|class="cellborderth"| 150
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
+
|class="cellborderth"| 200
      <td
+
|-align="center"
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
+
|class="cellborderlc" align="left"| Damage<br />(magic/poison)
      <td
+
|class="cellborder"| 26<br />(8/18)
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
+
|class="cellborder"| 549<br />(138/411)
      <td
+
|class="cellborder"| 1084<br />(272/812)
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
+
|class="cellborder"| 1618<br />(406/1212)
      <td
+
|class="cellborder"| 2152<br />(539/1613)
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
+
|-align="center"
    </tr>
+
|class="cellborderlc" align="left"|Tentacles Duration
    <tr>
+
|class="cellborder"| 10s
      <td
+
|class="cellborder"| 10s
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
+
|class="cellborder"| 10s
(magic/poison)</td>
+
|class="cellborder"| 10s
      <td style="text-align: center;">26
+
|class="cellborder"| 10s
(8/18)</td>
+
|-align="center"
      <td style="text-align: center;">549
+
|class="cellborderlc" align="left"|Aura Duration
(138/411)</td>
+
|class="cellborder"| 45s
      <td style="text-align: center;">1084
+
|class="cellborder"| 90s
(272/812)</td>
+
|class="cellborder"| 90s
      <td style="text-align: center;">1618
+
|class="cellborder"| 90s
(406/1212)</td>
+
|class="cellborder"| 90s
      <td style="text-align: center;">2152
+
|}
(539/1613)</td>
+
 
    </tr>
+
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration
 
of Tentacles</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration
 
of Aura</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Abysmal Choir]] ==
 
== [[Abysmal Choir]] ==
Line 662: Line 474:
 
<b>Damage Type(s): Physical, Magic</b>
 
<b>Damage Type(s): Physical, Magic</b>
  
<table
+
{| width="500px" cellspacing="0"
style="text-align: left; width: 536px; height: 116px;"
+
|-align="center"  
border="1" cellpadding="2" cellspacing="2">
+
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Abysmal Choir lvl
    <tr>
+
|class="cellborderth"| 1
      <td
+
|class="cellborderth"| 50
style="text-align: center; background-color: rgb(153, 153, 153);">Energy
+
|class="cellborderth"| 100
Daemon</td>
+
|class="cellborderth"| 150
      <td
+
|class="cellborderth"| 200
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
+
|-align="center"
      <td
+
|class="cellborderlc" align="left"| Damage<br />(physical/magic)
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
+
|class="cellborder"| 32<br />(16/16)
      <td
+
|class="cellborder"| 816<br />(408/408)
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
+
|class="cellborder"| 1618 <br />(809/809)
      <td
+
|class="cellborder"| 2040 <br />(1210/1210)
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
+
|class="cellborder"| 3210 <br />(1610/1610)
      <td
+
|-align="center"
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
+
|class="cellborderlc" align="left"|Slowdown<br />(vs. lvl)
    </tr>
+
|class="cellborder"| 100%<br />(75)
    <tr>
+
|class="cellborder"| 50%<br />(75)
      <td
+
|class="cellborder"| 50%<br />(75)
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
+
|class="cellborder"| 50%<br />(75)
(physical/magic</td>
+
|class="cellborder"| 50%<br />(75)
      <td style="text-align: center;">32
+
|-align="center"
(16/16)</td>
+
|class="cellborderlc" align="left"|Duration
      <td style="text-align: center;">816
+
|class="cellborder"| 20s
(408/408)</td>
+
|class="cellborder"| 30s
      <td style="text-align: center;">1618
+
|class="cellborder"| 30s
(809/809)</td>
+
|class="cellborder"| 30s
      <td style="text-align: center;">2040
+
|class="cellborder"| 30s
(1210/1210)</td>
+
|}
      <td style="text-align: center;">3210
+
 
(1610/1610)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Slowdown
 
to (vs. lvl) </td>
 
      <td style="text-align: center;">100%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">20</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">30</td>
 
    </tr>
 
  </table>
 
<br>
 
  
 
== [[Dread]] ==
 
== [[Dread]] ==
  
 
{{:Dread}}
 
{{:Dread}}
 
+
|}
 
[[Category: Combat Arts]]
 
[[Category: Combat Arts]]

Revision as of 06:34, 9 April 2008


lsTitle.png
rsTitle.png


Soaring Daemon / Descent

decent.png

Soaring Daemon
In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.
Descent
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.


Unlike the other Daemon forms, Descent "breaks" Soaring Daemon.

Soaring Daemon lvl 1 50 100 150 200
Defense 15% 260% 510% 760% 1010%
Speed +10 +108 +208 +308 +408
Duration 30s 79s 129s 179s 180s


Battle Daemon / Assail

assail.png

Battle Daemon
The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.
Assail
In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.

Damage Type(s): % Bonus to Physical

Resistance Type(s): Physical

Battle Daemon lvl 1 50 100 150 200
Attack 19% 264% 514% 764% 1014%
Physical Damage +19% +264% +514% +764% +1014%
Physical Resistance +30 +1010 +2010 +3010 +4010
Duration 45s 94s 144s 180s 180s


Assail
In the form of a Battle Daemon the Daemon carries out a series of attacks on an opponent. The attacks are pretty slow but the target is automatically switched if the opponent dies.

Fire Daemon / Wall of Flames

fire.png

Fire Daemon
This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.

Damage Type(s): % Converted to Fire

Resistance Type(s): Fire

Fire Daemon lvl 1 50 100 150 200
Physical to fire damage 12% 99% 99% 99% 99%
Fire Resistance +30 +1010 +2010 +3010 +4010
Duration 45s 94s 180s 180s 180s


Poison Daemon / Poison Ring

poison.png

Poison Daemon
The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.
Poison Ring
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.

Damage Type(s): % Converted to Poison

Resistance Type(s): Poison


Poison Ring damage is augmented through Weapon Lore

A monster poisonned by a Poison Ring cannot be poisonned again by this CA until the poison effect wears out.

Poison Daemon lvl 1 50 100 150 200
Physical to Poison damage 12% 99% 99% 99% 99%
Poison Resistance +30 +1010 +2010 +3010 +4010
Duration 45s 94s 180s 180s 180s


Energy Daemon / Charged Bolts

energy.png

Energy Daemon
Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.
Charged Bolts
The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.

Damage Type(s): % Converted to Magic

Resistance Type(s): Magic

Energy Daemon lvl 1 50 100 150 200
Physical to Magic damage 12% 99% 99% 99% 99%
Magic Resistance +30 +1010 +2010 +3010 +4010
Duration 45s 94s 144s 180s 180s

Blazing Disc

blazingdisk.png

The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.

Damage Type(s): Physical, Fire

Blazing Disc lvl 1 50 100 150 200
Damage (physical/fire) 66
(32/34)
2029
(948/1081)
4033
(1883/2150)
6036
(2818/3218)
8040
(3753/4287)
Duration 25s 60s 60s 60s 60s


Call of Death

callofdeath.png

This magic spell draws the souls of the dead into the Daemon’s weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.

Damage Type(s): % Additional Damage


Call of Death lvl 1 50 100 150 200
Max Damage bonus 3% 6% 6% 6% 6%
Duration 25s 60s 60s 60s 60s


Infernal Power

infernalpower.png

For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.

Damage Type(s): Fire, % Additional Fire Damage

Infernal Power lvl 1 50 100 150 200
Attack 40% 1020% 2020% 3020% 4020%
Damage (fire) 13(13) 144 (144 ) 277 (277 ) 411 (411 ) 544 (544 )
Fire damage +35% +275% +525% +775% +1025%
Duration 30s 79s 144s 90s 90s


Hell Sphere

hellsphere.png

The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon’s senses.

Damage Type(s): Fire, Magic

Hell Sphere lvl 1 50 100 150 200
Damage
(fire/magic)
68
(34/34)
1378
(689/689)
2712
(1356/1356)
4048
(2024/2024)
5384
(2692/2692)
Duration 25s 45s 45s 45s 45s


Tentacles

tentacles.png

Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.

Damage Type(s): Magic, Poison

Hell Sphere lvl 1 50 100 150 200
Damage
(magic/poison)
26
(8/18)
549
(138/411)
1084
(272/812)
1618
(406/1212)
2152
(539/1613)
Tentacles Duration 10s 10s 10s 10s 10s
Aura Duration 45s 90s 90s 90s 90s


Abysmal Choir

abschoir.png

The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down.

The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level.

Damage Type(s): Physical, Magic

Abysmal Choir lvl 1 50 100 150 200
Damage
(physical/magic)
32
(16/16)
816
(408/408)
1618
(809/809)
2040
(1210/1210)
3210
(1610/1610)
Slowdown
(vs. lvl)
100%
(75)
50%
(75)
50%
(75)
50%
(75)
50%
(75)
Duration 20s 30s 30s 30s 30s


Dread

dread.png A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by “sound waves” on the ground. As a spell, Dread is very similar in mechanics to the area of effect (AOE) spells of the Battle Mage, such as Fire Spiral, Circle of Fear, and Circle of Ice. However, that is where the similarity ends. Dread creates a circle within which the attack and defense ratings of enemies are greatly reduced. The duration of the spell never changes - it remains static at 25 seconds - but its effectiveness increases with additional levels. The higher the spell level, the greater the reduction in attack and defense ratings

th_dread.jpg

Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.


Dread lvl 1 50 100 150 200
Reduce attack to 83% 16% 9% 6% 4%
Reduce defense to 83% 16% 9% 6% 4%
Duration +25 +25 +25 +25 +25