Sacred:Rumors in Ancaria, based and expanded from "NPC messages" by Librarian

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Posted at darkmatters for review and discussion

Rumors and Gossip Submitted by Librarian on July 25, 2004 - 3:14pm. Rumors and Gossips


Foreward

[color=navy](Reference based and expanded from "NPC messages" by Librarian)

Ok, the NPCs in Sacred are not as helpful with their random replying system. But! The infos are there nonetheless. Not convinced?

Here is the RPG part of Ancaria. (I remembered reading these infos for the first time and actually gone back to play the campaign again). But I warn you right now, this thread will be really really long. And yes its all very trivia. I know that. Call me crazy to bring them back to surface, or dig in.

Libirarian wrote most of this. I have organized and rewritten part of the infos (mostly so that it would makes sense as a thread in the forum). Original citation is also listed.

Edit on Mar 18,07: 1) Added new conversations that I know of. 2) Added the rumor of Succubus, which probably is UW only and refer to the ending of Unknown warrior series.

Myles[/color]


Introduction (AAA)

Being a class hack 'n slash game Sacred is not all about decapitating hordes of monsters and solving quests. There are other, peaceful ways of interacting with the world of Ancaria - that is chatting with the citizens (NPCs) of Ancaria's many inhabited places. They are rarely inclined to open up and say anything meaningful - most often NPCs just keep singing you praises for making their town a safer place or scold you for pestering them. Don't forget that they are live beings and need to work, earn money, shop, raise kids and, heck, even sleep. Therefore it is highly possible you will find many rumors and gossips that you have never encountered in the game.


Generic rumors (BBB)

Generic rumors - these can be heard in any part of Ancaria and begin with the "Have you heard?" statement. Their purpose is to introduce the player to the basic game concepts or give background information on the current region.


  • Beyond the ways that link all the cities and villages there are many ruins and hidden caves that are not shown on the known maps. They say treasures are guarded by particularly horrible creatures that can only be defeated by a great hero.


  • The south of the empire is formed by the border settlements of Bellevue, Silver Creek and Porto Vallum. But the time to rest is over, because Dark Elves, Goblins, Orcs and worse are coming this way. Even the dead in the graveyards are moving restlessly in their graves... or are they even leaving them? Someone with enough courage should perhaps look at the graves to find out whether the dead are still where they belong!


  • The Combo Master of Silver Creek has a very good reputation. A gladiator told how he had developed his own fighting technique, combining an 'Attack' with a 'Multi-hit', firstly to discover the leader and then to give his henchmen a thorough thrashing as they hurry to his aid. Talk to the Combo Master - he will certainly be able to tell you more.


  • Combo Masters will teach you how to put together special combinations from individual combat techniques. I once saw a Seraphim who made a combat jump into a skirmish, carried out an attack against a leader and then performed a multi-hit against the henchmen as they hurried to help, and then burned away the last henchman with a heavenly lightning beam.


  • You can improve your weapons and armor. This may make sense especially if you notice that certain opponents are too strong or are protected by magic. Items forged in this way can also be removed.


  • There is a great deal of secret knowledge contained in the books of this world. It is said that the gods reward those who have collected all the titles in a series and read them into their log book. There are also hidden instructions there about whether proud generals in days of old carried unusual magical weapons or armor.


  • Off the beaten track there are often caves, ruins and other places where creatures, vagabonds and worse things dwell. It is said that adventurous warriors can find all kinds of objects, weapons and equipment there… if they survive, since some creatures are very strong and it is only a strong and experienced fighter who is able to defeat them... if he knows how to use the right combat arts or even has the right 'tools'.


  • The beautiful Mascarell, home of aesthetes, artists, skilled horsepeople and skilled warriors, is a jewel that Baron DeMordrey has long wanted to have. Forest rangers say that off the beaten track, there are many DeMordrey henchmen, ronin, dwelling in old caves.


  • Since this is the land of the aesthetes, poets and thinkers, naturally everyone can read. A passion among the Mascarell inhabitants is to collect series of books, for it is said that the gods grant their special grace to those who strive towards completeness. So, if you find books, read them into your log book and who knows what will happen when you know all there is to know about geography or history!


  • The Sharuka Guard of our master DeMordrey are the toughest fighters Ancaria has ever seen. They are feared by friend and foe alike. Those hard-bitten fellows swear their oaths with their blood. Some of them even use vampire swords, which suck the life out of a foe... Gruesome!


  • Who cares if King Aarnum is old and weak or even dead, for isn't one ruler just like the next? New taxes, higher taxes, wars, despotism, double standards! Ye gods, the world is going through changes and I tell you the house of Aarnum and of his son Valor is heading for disaster.


  • Double standards wherever you look. You can kill, assassinate, murder, maim, but woe to anyone who is seen with a 'flower girl' or even names her trade! Wham! Your tongue is cut out, your head rolls, or your neck gets stretched! If you want to know more about it, collect the laws of the barony of DeMordrey!


  • The Sakkara cult has made some particularly bloody sacrifices. Their followers are said to seek out the blood of a virgin to offer her to their demonic gods. The poor girls who are sacrificed in the name of this gruesome practice… And what madness this search is for the one with the true bloodline!


  • The tavern 'Ascaron's Reputation' is the meeting point for many adventurers, villains, thieves and bandits. You can often find someone there who can give you information. It is rumored that the landlord has an entranceway into the drain system.


  • The creatures in the dark regions often have great powers of resistance and attack with magic and poison. Perhaps you should have your armor improved by a smith to protect against these.


  • The whisky from Moorbrook is famous throughout the world, but it has toxic effects… So don't try too much if you get the opportunity to secure a bottle or two. Better to sell it to a landlord, who will reward you handsomely for a thirty year-old 'Silver Dragon'. But if you talk to the traders in Moorbrook, you will find out more.


  • It is said that south of the plateau of Alkazaba noc Draco, there is the destroyed Orc village of Urkuk, where once gruesome battles were fought. Have you been there?


  • Whisky from faraway Moorbrook is rare and highly sought-after hereabouts. If you ever get the opportunity to obtain whole barrels in Moorbrook, then think of us. You are sure to find a purchaser or two here who will turn the barrel into money for you.


  • There are many varied types of horse throughout the kingdom. If you continue to travel so much, you should enquire from the horse dealers about the horses of the region. Take note of their resistance, strength in battle and speed.


  • 20 or 30 years ago many settlements were given up in the East. In many cases, the families were murdered, the stronger youths were taken away and sold into slavery to scrape a living as gladiators. But why am I telling you all this.


Local rumors (CCC)

Local rumors - ah! The jewel of this section! These rumors are also introduced with "Have you heard?" but are far more scintillating - they contain hints to finding Easter Eggs, accessing mysterious areas and what not. They are called "local" due to the fact that information contained in them pertains to a single region, although the rumors can be heard miles away from the place.

Edit: I have filled out the fact column for those that I know. If there is an "edit" below the fact column, that fact column is written by Librarian.

Edit on Mar 18,07: Added some rumors that didn't exist before Plus. (of course I can't be sure that I have all of them)


Rumor #1:

The Sakkara cult has spread in Bellevue. It seems those wicked sectarians have even enticed a Seraphim into their power and hidden her in an old dungeon. But, of course, that is only a rumor!

and

Some say there are hidden caves and dungeons beyond the old villa where a vampire beast dwells. But no one dares enter such dark places, apart from the wicked or the foolish, who lust after gold, fortune and glory.

Heard where: first rumor throughout the Empire, the second one in Bellevue (Southern Borderlands)

Fact: the rumor holds true. The "vampire beast" mentioned is probably the vampire character, who starts the game in the old mansion. East of the villa a passage in the woods leads to a secret dungeon. There's an imprisoned seraphim in the dungeon, part of the Lightsabre Easter Egg.

Edit: This is only the first part of the Lightsabre, the second part can only be done by a Seraphim.


Rumor #2:

There are very different types of horse in our empire. Go to horse traders and look at the animals, for they give to the skilled rider who knows how to control them not only speed, but also resistance against fire, magic or even poison. There are also rumors that the Orcs of Khorad-Nur or worse creatures have even more special war horses.

Heard where: throughout the Empire

Fact: unconfirmed

Edit: This is more of an info, the horses of the Shaddar Rims are of course special.


Rumor #3:

To the west of Mascarell there lie the forests of the Elves of Tyr-Fasul. No one entering these forests has ever returned from there. It's said there are far worse places there than the deserted forest fortress of Tyr-Fasul. Legends and songs tell of a horrific dragon who lurks on his golden treasure like a DeMordrey crow.

and

Off the beaten track there is said to be a grumpy old dragon who guards his treasures. If you have not succumbed fully to madness, then you should not venture further into the forest. Or have you encountered him already and survived?!

Heard where: Mascarell, Porto Draco (Barony of Mascarell)

Fact: unconfirmed

Edit: I'm not sure how Librarian missed it since he has a map of dragon locations. This refers to the forest dragon, you can get there by going South of Porto Draco and head all the way west.


Rumor #4:

Tyr-Hadar, the city of the Elves is only a legend, Amon-Shi! No one knows the way there

and

The forest fortress of Tyr-Fasul is the origin of the friendship with the Elves of Tyr-Hadar. One day when all the horror of DeMordrey and the terrors that are still to come are forgotten, we hope to find the forgotten road to Tyr-Hadar.

Heard where: Mascarell, Porto Draco (Barony of Mascarell), Timberton (Timberton Woods)

Fact: The rumor holds true, there is such a city/region and you will be able to get there.

Edit: Since Plus, you can get into this legend land through the added track in the forest of Tyr-Fasul.


Rumor #5:

Many Orcs have been seen by the Forest Rangers, wandering at night along secret paths towards the north. All we need now is for that evil brood to become established here!

and

In Timberton, the heart of the DeMordrey timber industry, people are pushing ever further into the forests of Tyr-Hadar and war with the Elves threatens. And even Orcs from Khorad-Nur have been seen moving further northwards…

Heard where: Timberton (Timberton Woods)

Fact: Truly orcish presence in the region is noticeable. It still remains a mystery how the sand folk covered miles of hostile territory (Mascarell, Orcan Frontier and Barony DeMordrey) to reach this place.

Edit: Nothing to add.


Rumor #6:

Wolfdale, which once was a successful trading station, has a new plague of wolves - these wolves are protected by strange powers. It is even rumored that there is an animagician who is able to take on the form of a wolf.

Heard where: Wolfdale, Crow's Rock Castle (Barony of DeMordrey)

Fact: Well, not to say there are really very many wolves or warghs in the region but the animagican reference is true. Nothing special about the guy - he's part of the "Wolf's Blood" side quest given by Wrendeghast, Landowner of Wolfdale.

Edit: Nothing to add.


Rumor #7:

There are many caves in the mountains separating Slater's Grave, the site of the slate quarry, and Crow's Rock Castle. It is even said that the Baron has secret chambers hidden at the back of this palace. What might be in there? Who knows?

and

To the south of Crow's Rock Castle, at the edge of the barony, there is an island on which a dragon supposedly lives, making the region unsafe. Creatures of that kind belong to the realm of legend is what I say. But there are many fools who believe that such a beast guards great treasures... Anyway, this island would hardly be reachable on foot! What a lot of nonsense...

Heard where: Slater's Cave, Crow's Rock Castle (Barony of DeMordrey)

Fact: The secret chamber mentioned in the first rumor has a small portal that activates after you kill the guardian magician (normal unit). The portal leads to the island of Dragon Mortis and doesn't have any treasure piles. And yes there're definitely many caves around Slater's Grave.

Edit: Nothing to add.



Rumor #8:

Baron DeMordrey has now got himself armored wolves. Astonishing, because until recently only the Dark Elves from Zhurag-Nar had such creatures. You can't help wondering where he could have got these animals from…

Heard where: Slater's Cave, Crow's Rock Castle (Barony of DeMordrey)

Fact: No big secret about the battle wolves aka warghs - they are caught and trained at Wolfdale with no obvious help from the Dark Elves. The town folk strive to gain imdependence from the Barony that you can help them achieve in the course of side quests.

Edit: Nothing to add.



Rumor #9:

Braverock Castle is the capital of the empire. Some learned people claim that it was built on a stronghold built by the Dark Elves and that there are many caves and catacombs alongside the drains.

Heard where: Braverock Castle (Heartland)

Fact: Part of the main quest.



Rumor #10:

People keep disappearing at night. Some have their throats cut by robbers, others are never seen again… Some mad imaginations even tell of a vampire queen who inhabits the depths of the drainage system… What nonsense!

Heard where: Braverock Castle (Heartland), Shires Pen (Corn Lands)

Fact: This refers to the Vampire Queen inside the Ascaron's Call, can only be activated by a Vampiress.



Rumor #11:

In Bravesbury, not only do the Sakkara sect perpetrate their sinister doings, but there is supposed to be a ghastly monster in the forest that was created by a witch…

Heard where: Bravesbury, Shires Pen (Corn Lands)

Fact: unconfirmed

Edit: Nothing pops up from my mind about this and the one below, its been a long time since I played the campaign. I'm also not sure if #12 refers to the same thing.



Rumor #12:

Shires Pen at the edge of the DeMordreys' barony is the grain store of the empire. Off the beaten track there are said to be caves that are home to some of the strangest monsters...

Heard where: Shires Pen (Corn Lands), Crow's Rock Castle (Barony of DeMordrey)

Fact: unconfirmed

Edit: Read the edit above



Rumor #13:

Hedgenton is riven by a terrible blood-feud that has split it in half, making traveling through it difficult. There are many old strongholds from the time of Aarnum I to the south of Hedgenton and it is said that there is a secret passage there where it is suspected that Thorwyn's grave lies.

and

Anyone seeking a passage through to the east should make their way via Bravewall. In the taverns there, wanderers have told of a secret passageway to the south of Hedgenton. But only a fool would choose such a route, because there are many ruins there where all kinds of horrors could have made their home.

Heard where: Braverock Castle, Bravewall (Heartland)

Fact: unconfirmed

Edit: Updated on Mar 18,07. The info finally came back to me. This refers to the Thorwyn's grave (as the rumor said, stupid me). There is a fort like entrance east of Hedgenton, which is a tunnel to a small area that contail a funny grave and the Thorwyn's Club. There is also an entrance to another tunnel that takes you directly in front of the Azschabrag entrance (in other words, this is the fastest route to the Swamp dragon in MP).


Rumor #14:

In the dark regions, there are many strange creatures. If you are brave (or mad) enough, then seek out the region beyond Moorbrook where there is said to be a village forgotten by time. But it is surely only a fairytale…

Heard where: throughout the Empire

Fact: Tristram, need I say more?



Rumor #15:

The Seraphim were once the warriors of the gods, but old Loromir has got it into his head to train male paladins who are brave, virtuous and honorable and who turn their faces against the immorality of the world. You should pay him a visit at Dragons' Lair. It is really extraordinary what the old boy gets up to there!


and


In Gloomoor there is an arena where gladiators can fight, while in Dragon's Lair there lives the old Loromir who claims to train knights, using his mad ideas. But Moorbrook is really worth a trip. They make the best whisky in the empire there - even if the empire has long since given up the dark regions.

Heard where: throughout the Empire

Fact: This refers to the friendly dragon Loromir who resides in Dragons' Lair. And yes there are quests from the friendly dragon. Northwest of Mystdale Castle.



Rumor #16:

The Sakkara cult is a cancerous growth in the enclave at Mystdale Castle, the hideout of the magicians. They live in the dark quarter, a place of gloom and darkness, where they are said to have created a network of wormhole portals… ghastly people! Oh and when you are in the enclave, visit the zoo! They say there are many strange creatures there...

Heard where: Mystdale Castle (Band of Mages)

Fact: The portals are part of the main quest, and there is indeed a zoo in Mystdale Castle



Rumor #17:

It is said that behind the cave of the dragon Sirithcam there is another plateau where strange treasures and hideous creatures live… and an old transfer portal that can lead you out of this Hell stinking of sulfur.


and


The safest place from all this evil in the world is probably Alkazaba noc Draco. Those mad emigrants are said to worship a DRAGON! Well, anyway, no ORCS are likely to venture out to those distant volcanic lands.


and


The cult of the Dragon Sirithcam claims it will lead our people out of the kingdom and into freedom… but now we are prisoners in this world of caves, prisoners of the rites and customs under which we sacrifice our children to a beast… But what am I chattering for? If the guards or the priests were to overhear this, the flames would burn for me too!


and


Alkazaba noc Draco is the place dedicated to Sirithcam the Dragon. The people are subject to the priests who sacrifice our daughters to the creature as much as to the soldiers. But what am I blathering about? We are safe here against the ORCS of the desert and the lizards and wyverns which lurk around here. Protect yourself against these creatures whose strength lies in attacking with fire and embers. Better still, seek protection from special armor that guards you against fire.

Heard where: Alcazaba noc Draco (Volcanic Plains), Mascarell, throughout the empire

Fact: This refers to the element quest and the fire dragon Sirithcam, and there is a portal at the end. Note that even the game cannot spell Alcazaba noc Draco wink.gif, its either K or C.



Rumor #18:

Sirithcam, one of the fire dragons, is said to have fought on the side of Worganar at the time of the Wars of the Gods and to have finished off a few Seraphim. What treasures must be hidden in his lair?

Heard where: Alcazaba noc Draco (Volcanic Plains)

Fact: unconfirmed

Edit: If this refers to the piles of "Buried treasures", its lame. wink.gif



Rumor #19:

I have highly exotic goods to sell. A dragon's egg from far off Alcazaba nor Draco. I'll let you have it at a knock-down price! Are you interested?" (Accept/Reject)

Heard where: Outside Mystdale castle.

Fact: I added this because this is indeed a conversation, even if it is more like a quest. You can buy this dragon egg, and either sell it to a mage in Mystdale castle for a massive profit or take it to the friendly dragon Loromir for exp reward. The rumor that Loromir will raise the dragon is false.



Rumor #20:

In the mountains that separate the Wyvern Valley from the desert of Korad-Nur, there is said to be a secret passageway made by the Orcs. Of course only a madman would dare to venture there…

Heard where: Alcazaba noc Draco (Volcanic Plains)

Fact: As the rumor described, there is such a tunnel, there are gaint spiders inside too. Its hard to say where exactly it is by words though.



Rumor #21:

Spies taken prisoner by some Orcs after the massacre at Wyvern Pass reported that the Orcs have a hidden island to the south of Khorad-Nur on which some wondrous things are found. I think it's just another groundless rumor!

Heard where: Alcazaba noc Draco (Volcanic Plains)

Fact: Holiday Island!



Rumor #22:

Hey, be gone, only members of "Tomb Raiders Treasure Hunters, Inc" are allowed in here. We discovered this area first and that gives us the right to claim it for ourselves. If you want to join our GUILD, find our representative in Gloomoor and he will admit you if he deems you worthy.


and


Well, well...What do we have here? Probably one of those countless heroes roaming ANCARIA these days. I work for 'Tomb Raiders Treasure Hunters, Inc'. Prove your worth by standing your ground for 5 rounds in this arena and I might be able to assign you a task.

Heard where: Azschabrag entrance, Gloomoor Arena

Fact: New messages for the new Azschabrag region quest, aka. Tomb Raiders, Inc series.



Rumor #23: UW only!!!

Once there traveled a woman throughout the lands, a Succubus, she called herself. Such was her beauty that every man she passed was quick to offer her both his life and his soul.

Heard where: throughout the empire

Fact: Another new message. Most likely is a reference to the added ending of the Unknown Warrior series. The prototype sword is the reward for completing the quest.