Difference between revisions of "Sacred 2:Asmarael, the Queen of Spiders"

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(Some more details about her spells)
Line 46: Line 46:
 
* {{PAGENAME}} summons four spiders to assist her in battle.  
 
* {{PAGENAME}} summons four spiders to assist her in battle.  
 
* Three of them are [[Sacred 2:Hunting Spider|Hunting Spiders]], and the fourth one is a [[Sacred 2:Giant Spider|Giant Spider]].  
 
* Three of them are [[Sacred 2:Hunting Spider|Hunting Spiders]], and the fourth one is a [[Sacred 2:Giant Spider|Giant Spider]].  
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spell.txt  
+
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt  
 
tokens = {
 
tokens = {
 
entry0 = {"et_summon_officer", 1000, 353, 0, 8 },
 
entry0 = {"et_summon_officer", 1000, 353, 0, 8 },
Line 63: Line 63:
 
* Does {{Physical}} and {{Magic}} damage.  
 
* Does {{Physical}} and {{Magic}} damage.  
 
* It is possible to escape this spell by moving from the place where the character was when Asmarael started to cast the spell.  
 
* It is possible to escape this spell by moving from the place where the character was when Asmarael started to cast the spell.  
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spell.txt  
+
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt  
tokens = {
+
    tokens = {
 
         entry0 = {"et_spelldamage_magic", 800, 400, 0, 133 },
 
         entry0 = {"et_spelldamage_magic", 800, 400, 0, 133 },
 
         entry1 = {"et_spelldamage_physical", 1000, 500, 0, 133 },
 
         entry1 = {"et_spelldamage_physical", 1000, 500, 0, 133 },
Line 82: Line 82:
 
* Does {{Magic}} damage and {{Magic}} DoT damage.  
 
* Does {{Magic}} damage and {{Magic}} DoT damage.  
 
* It is hard to escape this spell by any maneuvers, since it covers almost half of the room where the fight takes place. It is still possible through shadow stepping and jumping.
 
* It is hard to escape this spell by any maneuvers, since it covers almost half of the room where the fight takes place. It is still possible through shadow stepping and jumping.
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spell.txt  
+
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt  
 
tokens = {
 
tokens = {
 
entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
 
entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
Line 100: Line 100:
 
* {{PAGENAME}} casts a root-based spell on the character, binding him to the ground.
 
* {{PAGENAME}} casts a root-based spell on the character, binding him to the ground.
 
* This spell is cast directly on the character. It is impossible to escape this spell by just moving, only by some Combat Arts.
 
* This spell is cast directly on the character. It is impossible to escape this spell by just moving, only by some Combat Arts.
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spell.txt  
+
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt  
 
tokens = {
 
tokens = {
 
entry0 = {"et_duration_sec", 800, 0, 0, 8 },
 
entry0 = {"et_duration_sec", 800, 0, 0, 8 },
Line 115: Line 115:
 
|
 
|
 
* {{PAGENAME}} casts a spell that heals her.
 
* {{PAGENAME}} casts a spell that heals her.
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spell.txt  
+
*  At level 69, seen above, she heals 26563 HP.
 +
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt  
 
tokens = {
 
tokens = {
 
entry0 = {"et_life_heal_rel", 20, 10, 0, 9 },
 
entry0 = {"et_life_heal_rel", 20, 10, 0, 9 },
Line 128: Line 129:
 
|
 
|
 
* {{PAGENAME}} casts an aura spell on herself. This spell would leech life from the character who comes near Asmarael.
 
* {{PAGENAME}} casts an aura spell on herself. This spell would leech life from the character who comes near Asmarael.
 +
* Does {{Magic}} DoT damage.
 
* This is a temporary aura, so it would be wise to wait for its effect to expire before approaching Asmarael in close combat.
 
* This is a temporary aura, so it would be wise to wait for its effect to expire before approaching Asmarael in close combat.
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spell.txt  
+
<pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt  
 
tokens = {
 
tokens = {
 
entry0 = {"et_duration_sec", 2000, 0, 0, 8 },
 
entry0 = {"et_duration_sec", 2000, 0, 0, 8 },

Revision as of 05:57, 5 February 2011


-. -.

Once Asmarael was a member of a little band of adventurers, who fought the good fight during the past days. But those adventures weren't enough for her. Asmarael wanted to master the magic she wielded, and to become a true force, not just a some prestidigitator. That led her to a darker side of magic... After that her former friends considered her evil and turned away from her. And more to come, they turned against her! They stood in her way!! They would pay for that!!!

Location


Quests

  • Asmarael, the Queen of Spiders is involved in The Impostor chain quest. This quest is available with CM patch only.

A Boss Enemy

  • To complete the Identities unveiled part of The Impostor chain quest, you'd have to fight Asmarael, the Queen of Spiders. She would become a powerful Boss Enemy. You can read about her abilities below.

Damage Types:

Weakest Against:

But has some resistance to all Damage Types

Quest:Identities unveiled

Quest Location: Archaeologist Camp in The Jungle

Asmarael healthbar.png Her healthbar also shows Magical damage that is not shown in her stats. That is because some of her Combat Arts do Magical damage. Since Asmarael is a pure caster, this damage type is more important to have in mind than the physical damage of her fists.

The Hitpoints, Chance to hit, Damage and Armor noted above of the Asmarael, the Queen of Spiders are dependent on the level of the Asmarael, the Queen of Spiders. Stats will scale based on the Asmarael, the Queen of Spiders's level. Use the above stats as a guideline.

Asmarael's Combat Arts:

Summon Spiders

  • Asmarael, the Queen of Spiders summons four spiders to assist her in battle.
  • Three of them are Hunting Spiders, and the fourth one is a Giant Spider.
Values copied from source; Ice & Blood, CM patch v100 - Spells.txt 
	tokens = {
		entry0 = {"et_summon_officer", 1000, 353, 0, 8 },
		entry1 = {"et_summon_soldier", 3000, 238, 0, 8 },
		entry2 = {"et_summon_mylevel", 4, 1, 0, 4 },
	},
	fightDistance = 500.000000,
	cooldown = 80.000000,

Lightning

  • Asmarael, the Queen of Spiders casts a lightning spell that damages the character and pushes him away from Asmarael.
  • Does physical.jpg Physical and magic.jpg Magic damage.
  • It is possible to escape this spell by moving from the place where the character was when Asmarael started to cast the spell.
Values copied from source; Ice & Blood, CM patch v100 - Spells.txt 
    tokens = {
        entry0 = {"et_spelldamage_magic", 800, 400, 0, 133 },
        entry1 = {"et_spelldamage_physical", 1000, 500, 0, 133 },
	entry2 = {"et_duration_sec", 150, 0, 0, 8 },
        entry3 = {"et_chance_knockback", 1000, 0, 0, 133 },
    },
    fightDistance = 525.000000,
    cooldown = 8.000000,

Blitz Zone

  • That is Asmarael's Area of Effect spell.
  • Asmarael, the Queen of Spiders throws a spell that creates a myst that covers an area, damaging the character who got caught in. Even after the myst disappears, the periodic damage remains.
  • Does magic.jpg Magic damage and magic.jpg Magic DoT damage.
  • It is hard to escape this spell by any maneuvers, since it covers almost half of the room where the fight takes place. It is still possible through shadow stepping and jumping.
Values copied from source; Ice & Blood, CM patch v100 - Spells.txt 
	tokens = {
		entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
		entry1 = {"et_dotdamage_magic", 1200, 550, 0, 42 },
		entry2 = {"et_hits_persec", 2000, 20, 0, 4 },
		entry3 = {"et_range_area", 1000, 0, 0, 4 },
		entry4 = {"et_spelldamage_magic", 2200, 400, 0, 133 },
	},
	fightDistance = 350.000000,
	cooldown = 10.000000,

Spider-web

  • Asmarael, the Queen of Spiders casts a root-based spell on the character, binding him to the ground.
  • This spell is cast directly on the character. It is impossible to escape this spell by just moving, only by some Combat Arts.
Values copied from source; Ice & Blood, CM patch v100 - Spells.txt 
	tokens = {
		entry0 = {"et_duration_sec", 800, 0, 0, 8 },
		entry1 = {"et_debuff_attackspeed", 400, 0, 0, 42 },
		entry2 = {"et_chance_debuff_root", 1000, 10, 0, 5 },
	},
	fightDistance = 525.000000,
	cooldown = 30.000000,

Heal

  • Asmarael, the Queen of Spiders casts a spell that heals her.
  • At level 69, seen above, she heals 26563 HP.
Values copied from source; Ice & Blood, CM patch v100 - Spells.txt 
	tokens = {
		entry0 = {"et_life_heal_rel", 20, 10, 0, 9 },
	},
	fightDistance = 0.000000,
	cooldown = 25.000000,

Life Leech Aura

  • Asmarael, the Queen of Spiders casts an aura spell on herself. This spell would leech life from the character who comes near Asmarael.
  • Does magic.jpg Magic DoT damage.
  • This is a temporary aura, so it would be wise to wait for its effect to expire before approaching Asmarael in close combat.
Values copied from source; Ice & Blood, CM patch v100 - Spells.txt 
	tokens = {
		entry0 = {"et_duration_sec", 2000, 0, 0, 8 },
		entry1 = {"et_dotdamage_magic", 300, 250, 0, 42 },
		entry2 = {"et_life_leech_rel", 600, 100, 0, 41 },
		entry3 = {"et_life_heal_rel", 450, 100, 0, 9 },
		entry4 = {"et_life_leech", 450, 400, 0, 9 },
		entry5 = {"et_hits_persec", 600, 20, 0, 4 },
		entry6 = {"et_range_area", 800, 0, 0, 4 },
	},
	fightDistance = 0.000000,
	cooldown = 25.000000,

Aura

  • Asmarael, the Queen of Spiders seems to have one more aura, which is quite common among the enemies. It may be also noticed on Earth Elementals.

Notes