Sacred 2:Attributes

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Base Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.
Attributes increase by a factor of 10% of the base starting value each level (Seraphim will gain 2.2 strength each level). The bonus to attributes from Survival Bonus is capped at 32,5-33%.
Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
Dragon Mage 23 26 24 21 29 27 140
Dryad 22 25 22 30 27 20 135
High Elf 17 25 20 20 35 25 130
Inquisitor 23 25 23 27 27 22 138
Seraphim 22 25 25 26 25 26 143
Shadow Warrior 27 26 28 21 22 26 151
Temple Guardian 27 25 22 24 26 25 135


  • Between level 1-49 One attribute point is gained per level up.
  • Between level 50-149 Two attribute points are gained per level up.
  • Between level 150-200 Three attribute points are gained per level up.

401 points to divide.


strength.gif

Strength

Increases Attack value as well as basic damage for all close range weapons except Daggers, Ranged Weapons, Shortswords, Blunt Polearms and Mage Staffs.

Attack Value +XX

Weapon Damage +XX


stamina.gif

Stamina

Decreases the general regeneration time of all combat arts.

Average Combat Art Regeneration Time XXX.X%


vitality.gif

Vitality

Increases overall hitpoints and increases the regeneration rate of hitpoints.

Hitpoints XXX

Hitpoints Regeneration XX.X/s


dexterity.gif

Dexterity

Increases attack value slightly and defense value significantly. Increases damage dealt by Shortswords, Daggers, Blunt Polearms and Ranged Weapons.

Attack Value +XXX

Defense Value +XXX

Weapon Damage +XXX


intelligence.gif

Intelligence

Increases the chance that a spell hits the target with full force. Increases damage dealt by Magic Staffs and certain Combat Arts.

Weapon Damage +XXX

Combat Art Damage +XXX

Spell Intensity +XXX


willpower.gif

Willpower

Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).

Spell Resistance +XXX