Difference between revisions of "Sacred 2:BeeEffGee"

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==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''Revered Technology'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
 
* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
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{|
 
{|
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
 
* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
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----
 
----
 
{|
 
{|
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
 
* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
 
* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)

Revision as of 00:17, 14 June 2009

Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will Tactics Lore. Choosing Ranged Weapons will increase the rate of fire, as well as the chance to hit.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_08.gif Gold
  • Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
  • Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)

Skills

The following skills will affect this combat art:

Usage Strategies

Pack as many runes as possible ( the regen isn't going as much up as you could think because of buff penalty ) and you're killing all in 1-2 hits. Use with Pelting Strikes

Take upgrades: Enchancement - Enchancement - Accuracy

Pros and Cons

Pros

  • Big dmg, fast killing
  • No need to search for a good weapon for a whole game

Cons

  • Crappy shooting sound ;)
  • It's 2 handed
  • High regen penalty ( but it's worth it )

Stats Chart


bfg-2.jpg

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