Sacred 2:Chance to evade

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Revision as of 00:28, 20 October 2009 by Gogoblender (talk | contribs) (New page: Lowers enemies base hit chance based on your '''base''' defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that a...)
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Lowers enemies base hit chance based on your base defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your base defense.


Availability of Chance to evade +X% as Item Modifier