Difference between revisions of "Sacred 2:Cobalt Strike"
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|A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. | |A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
|width="25%" valign="top"| | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png - ''' Delphic Arcania''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png - ''' [[Sacred 2:Delphic Arcania|Delphic Arcania]]''' |
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
+ | |||
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/csdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/csdmg.jpg== | ||
* 36% Physical and 67% Magic Damage | * 36% Physical and 67% Magic Damage | ||
− | * Damage over Time to T-Energy Creatures 10.1/second | + | * Total [[Sacred 2:Damage|Damage]]: 44-44 (16-16 [[Sacred 2:Physical|Physical]], 28-28 [[Sacred 2:Magic|Magic]]) |
+ | * [[Sacred 2:Damage over time: Magic|Magic Damage over Time]] to [[Sacred 2:T-Mutant|T-Energy Creatures]]: 10.1/second | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds | ||
|} | |} | ||
− | |||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
* '''Heavy Damage''' - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage) | * '''Heavy Damage''' - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage) | ||
− | * '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance) | + | * '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance for [[Sacred 2:Multi Hit|Multi Hit]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Electrify''' - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased | + | * '''Electrify''' - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased [[Sacred 2:Chance for Weaken|Chance to Weaken]]) |
* '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance) | * '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance) | ||
|} | |} | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Explosion''' - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of | + | * '''Explosion''' - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of causing [[Sacred 2:Area of Effect|Area of Effect]] damage) |
− | * '''Critical''' - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance) | + | * '''Critical''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (9.9% + 0.1% per CA level chance) |
|} | |} | ||
− | ==Skills | + | |valign="top"| |
− | The following skills and | + | {| align="right" |
+ | |{{s2frame|{{#ev:youtube|SLvM1_vvaSs|400}}|center|Cobalt Strike without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including damage over time to T-Energy creatures), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Cobalt Strike: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]]. | ||
− | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | |
− | * [[Sacred 2: | + | |
− | + | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | |
− | + | ||
− | * [[Sacred 2:Stamina | | + | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time |
− | |||
== Usage Strategies == | == Usage Strategies == | ||
− | . | + | * Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage. |
− | |||
+ | * By using the '''Chain Reaction''' and '''Explosion''' modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | * Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks. |
− | * | + | * Works well in clustered groups of enemies with the AoE ('''Explosion''') mod. |
− | Cons | + | '''Cons''' |
− | *.. | + | * Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain. |
− | |||
− | |||
== Stats Chart == | == Stats Chart == | ||
− | This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus | + | This chart shows stats from a Lvl 1 High Elf with no equipment and no [[Sacred 2:Survival Bonus|Survival Bonus]]. |
{|class="skills" | {|class="skills" | ||
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|} | |} | ||
− | |valign="top"| | + | ==See Also== |
− | + | *[[Sacred 2:High Elf|High Elf]] | |
− | < | + | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] |
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:High Elf Guides|High Elf Guides]] | ||
+ | |||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Cobalt strike 01.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Cobalt strike 03.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Zap.jpg|x160px]]|none}}</center> | ||
− | + | |width="180px"| | |
+ | <center>{{S2frame|[[Image:CobaltStrike.jpg|x160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] |
Revision as of 09:06, 8 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves combat art damage (including damage over time to T-Energy creatures), critical chance and casting speed, allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Cobalt Strike: Open Wounds and Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
- By using the Chain Reaction and Explosion modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.
Pros and Cons
Pros
- Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
- Works well in clustered groups of enemies with the AoE (Explosion) mod.
Cons
- Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain.
Stats Chart
This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.
Level | Damage | Damage over Time to T-Energy Creatures |
---|---|---|
1 | 44 - 44 | 10.1/s |
2 | 58 - 58 | 13.8/s |
See Also
Gallery
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