Difference between revisions of "Sacred 2:Cobalt Strike"

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|A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.  
 
|A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/csdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/csdmg.jpg==
 
* 36% Physical and 67% Magic Damage
 
* 36% Physical and 67% Magic Damage
* Damage over Time to T-Energy Creatures 10.1/second
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* Total [[Sacred 2:Damage|Damage]]: 44-44 (16-16 [[Sacred 2:Physical|Physical]], 28-28 [[Sacred 2:Magic|Magic]])
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* [[Sacred 2:Damage over time: Magic|Magic Damage over Time]] to [[Sacred 2:T-Mutant|T-Energy Creatures]]: 10.1/second
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds
 
|}
 
|}
 
  
 
== Modifications ==
 
== Modifications ==
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|
 
|
 
* '''Heavy Damage''' - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage)
 
* '''Heavy Damage''' - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage)
* '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance)
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* '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance for [[Sacred 2:Multi Hit|Multi Hit]])
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Electrify''' - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased chance)
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* '''Electrify''' - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased [[Sacred 2:Chance for Weaken|Chance to Weaken]])
 
* '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance)
 
* '''Chain Reaction''' - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance)
 
|}
 
|}
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Explosion''' - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of damaging)
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* '''Explosion''' - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of causing [[Sacred 2:Area of Effect|Area of Effect]] damage)
* '''Critical''' - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
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* '''Critical''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (9.9% + 0.1% per CA level chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|SLvM1_vvaSs|400}}|center|Cobalt Strike without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
 
|}
  
==Skills And Attributes==
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==Skills and Attributes==
The following skills and attributes will affect this combat art:  
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including damage over time to T-Energy creatures), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] increases damage as usual, and also increases the damage over time to T-Energy creatures.
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* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Focus|'''Delphic Arcania Focus''']] reduces regeneration time as usual.
+
 
* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
* [[Sacred 2:Intelligence|'''Intelligence''']] increases damage.
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* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
* [[Sacred 2:Ancient Magic|'''Ancient Magic''']] increases damage as usual.
+
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Cobalt Strike: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]].
 +
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
 
* Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
* By using the Chain and AoE modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.
+
 
 +
* By using the '''Chain Reaction''' and '''Explosion''' modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
* Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
 
* Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
* Works well in clustered groups of enemies with the AoE mod.
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* Works well in clustered groups of enemies with the AoE ('''Explosion''') mod.
Cons
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'''Cons'''
 
* Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential.  A single monster will not be affected by AoE damage and will not result in a Chain.
 
* Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential.  A single monster will not be affected by AoE damage and will not result in a Chain.
  
 
== Stats Chart ==
 
== Stats Chart ==
This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus
+
This chart shows stats from a Lvl 1 High Elf with no equipment and no [[Sacred 2:Survival Bonus|Survival Bonus]].
  
 
{|class="skills"
 
{|class="skills"
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|}
 
|}
  
|valign="top"|
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==See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/high%20elf/combat%20arts/CobaltStrikeFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/high%20elf/combat%20arts/CobaltStrike320.jpg]
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*[[Sacred 2:High Elf|High Elf]]
__TOC__
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
<BR CLEAR=right>
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*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:High Elf Guides|High Elf Guides]]
 +
 
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==Gallery==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 
 +
|width="180px"|
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<center>{{S2frame|[[File:Cobalt strike 01.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Cobalt strike 03.jpg|x160px]]|none}}</center>
  
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|width="180px"|
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<center>{{S2frame|[[File:Zap.jpg|x160px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:CobaltStrike.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Revision as of 05:06, 8 January 2014

HE_12.gif A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1) csdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Heavy Damage - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage)
  • Chain Reaction - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance for Multi Hit)

MODicons_10.gif Silver
  • Electrify - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased Chance to Weaken)
  • Chain Reaction - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Explosion - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of causing Area of Effect damage)
  • Critical - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
Cobalt Strike without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
  • By using the Chain Reaction and Explosion modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.

Pros and Cons

Pros

  • Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
  • Works well in clustered groups of enemies with the AoE (Explosion) mod.

Cons

  • Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain.

Stats Chart

This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.

Level Damage Damage over Time to T-Energy Creatures
1 44 - 44 10.1/s
2 58 - 58 13.8/s

See Also

Gallery