Difference between revisions of "Sacred 2:Dryad Combat Arts"

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|Heals the Dryad over a brief period.
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==='''[[Sacred 2:Acute Mind|Acute Mind]]'''===
 
==='''[[Sacred 2:Acute Mind|Acute Mind]]'''===
 
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Revision as of 23:54, 16 July 2011

Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.

The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo. It is also stated within the game manual that the Dryad magic build is for advanced players.


Aspects


Aspect: Capricious Hunter

Aspects_Layer6.gif

Ravaged Impact

Gods_Char_Diff_CAs_11.gif Devastating attack with the equipped ranged or close combat weapon.

Darting Assault

Gods_Char_Diff_CAs_13.gif A rapid ranged or close combat attack hitting multiple targets within range.

Forest Flight

Gods_Char_Diff_CAs_15.gif The Dryad will sprint towards her target extremely fast. This combat art has a small chance to root opponents at the position where she runs from.

Dust Devil

Gods_Char_Diff_CAs_39.gif The Dryad whirls around creating a cloud of dust that will enable her to evade attacks more easily. Will also protect allies.

Sinister Predator (Buff)

Gods_Char_Diff_CAs_41.gif While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons.


Aspect: Cabalistic Voodoo

Aspects_Layer5.gif

Twisted Torment

Gods_Char_Diff_CAs_73.gif Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

Viperish Disease

Gods_Char_Diff_CAs_80.gif Infects the victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same hype will also catch the disease.

Black Curse

Gods_Char_Diff_CAs_82.gif Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head.

Malicious Totem

Gods_Char_Diff_CAs_106.gif Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.

Moribund Animus (Buff)

Gods_Char_Diff_CAs_115.gif An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.


Aspect: Nature Weaver

Aspects_Layer7.gif

Edaphic Lances

Gods_Char_Diff_CAs_146.gif Spears break out of the ground and damage everyone who touches them.

Tangled Vine

Gods_Char_Diff_CAs_138.gif Vines sprout from the ground holding opponents in one place while damaging them.

Goldenglade Touch

Gods_Char_Diff_CAs_149.gif Heals the Dryad over a brief period of time.

Acute Mind

Gods_Char_Diff_CAs_178.gif Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.

Ancient Bark (Buff)

Gods_Char_Diff_CAs_180.gif While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.

See Also