Difference between revisions of "Sacred 2:Experience"

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A character gains experience for each kill made. After sufficient experience has been gathered, the character will advance to a new level, allowing [[Sacred 2:Skills|Skills]] and [[Sacred 2:Attributes|Attributes]] to be increased. The experience required to reach the next level increases with each level obtained, making each successive level more difficult to achieve.
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A character gains experience for each kill made. After sufficient experience has been gathered, the character will advance to a new level, allowing [[Sacred 2:Skills|Skills]] and [[Sacred 2:Attributes|Attributes]] to be increased through the allocation of points. The experience required to reach the next level increases with each level obtained, making each successive level more difficult to achieve.
  
 
Fighting monsters that are too high or too low of a level will result in severe experience penalties. A rough listing of monster levels can be found in [[Sacred 2:Combat and Game Basics#Enemy Levels|Enemy Levels]]
 
Fighting monsters that are too high or too low of a level will result in severe experience penalties. A rough listing of monster levels can be found in [[Sacred 2:Combat and Game Basics#Enemy Levels|Enemy Levels]]

Revision as of 01:23, 5 July 2010

A character gains experience for each kill made. After sufficient experience has been gathered, the character will advance to a new level, allowing Skills and Attributes to be increased through the allocation of points. The experience required to reach the next level increases with each level obtained, making each successive level more difficult to achieve.

Fighting monsters that are too high or too low of a level will result in severe experience penalties. A rough listing of monster levels can be found in Enemy Levels