Difference between revisions of "Sacred 2:Expulse Magic"

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== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
+
{|class="skills"
__TOC__
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|-class="skillsth" align="center"
<BR CLEAR=right>
+
!Level
 
+
!Regen Time
PICTURE HERE
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!Change to Fear Opponents
 
+
!Duration
 
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!Spell-banishing Effectiveness
 +
|-align="center"
 +
|class="skillslc"|1
 +
| 3.7s
 +
| 20.5%
 +
| 10.1s
 +
| 20
 +
|-align="center"
 +
|class="skillslc"|2
 +
| 5.0s
 +
| 21.0%
 +
| 10.1s
 +
| 30
 
|}
 
|}
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 

Revision as of 06:12, 14 February 2009

HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.

Aspect

HE_Asp_03.png - Delphic Arcania

Modifications

MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)

MODicons_08.gif Gold
  • Protection - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
  • Banish Creation - Damages T-Energy creatures within the radius of effectiveness. (Same damage as Banish Dead, but damage type fire, only vs T-Energy creatures)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30