Difference between revisions of "Sacred 2:Expulse Magic"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Chance to Fear Opponents 20.5%
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* [[Sacred 2:Chance to fear opponents away|Chance to Fear Opponents]]: 20.5%
* Duration 10.1 seconds
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* Duration: 10.1 seconds
* Spell-Banishing Effectiveness 20
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* Spell-Banishing Effectiveness: 20
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
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* '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. ([[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -50%)
* '''Banish Dead''' - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)
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* '''Banish Dead''' - Damages undead creatures within the radius of effectiveness. (16-16 [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:Undead|Undead]])
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
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* '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]])
* '''Banish Creation''' - Damages T-Energy creatures within the radius of effectiveness. (Same damage as '''Banish Dead''', but damage type fire, only vs T-Energy creatures)
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* '''Banish Creation''' - Damages T-Energy creatures within the radius of effectiveness. (16-16 [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:T-Mutant|T-Energy Creatures]])
 
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{| align="right"
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|{{s2frame|{{#ev:youtube|Wc5aarVsMWo|400}}|center|Expulse Magic without Modifications}}
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__NOTOC__
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<BR CLEAR=right>
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  Possibly increaes the damage against Undead and T-Mutants (unconfirmed).
 +
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
  
==Skills And Attributes==
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] presumably increases execution speed, but affects no visible numbers. As of Ice & Blood, the Lore increases the banishing potential number.
 
* [[Sacred 2:Aspect Focus|'''Delphic Arcania Focus''']] reduces regeneration time as usual.
 
* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
 
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
+
* Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack.
* Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
+
* Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]).
 
* Will also prevent enemies from casting their own buffs.   
 
* Will also prevent enemies from casting their own buffs.   
* Can also be used as an AoE against Undead and/or T-Mutants.
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* Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants.
 
* Possible strategy is to keep this ca around maximum ca level without penalty.  This will increase the duration and casting strength meaning you don't have to re-cast it as often.
 
* Possible strategy is to keep this ca around maximum ca level without penalty.  This will increase the duration and casting strength meaning you don't have to re-cast it as often.
  
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{| align="right"
 
|{{s2frame|{{#ev:youtube|Wc5aarVsMWo|400}}|center|Expulse Magic without Modifications}}
 
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__NOTOC__
 
<BR CLEAR=right>
 
 
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==See Also==
 
==See Also==
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:High Elf Guides|High Elf Guides]]
  
 
==Gallery==
 
==Gallery==

Revision as of 06:16, 6 December 2013

HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (Detrimental Magic Effects -50%)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (16-16 Magic damage, only against Undead)

MODicons_08.gif Gold
Expulse Magic without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

  • Stamina will lower regeneration time


Usage Strategies

  • Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
  • Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
  • Will also prevent enemies from casting their own buffs.
  • Can also be used as an AoE against Undead and/or T-Mutants.
  • Possible strategy is to keep this ca around maximum ca level without penalty. This will increase the duration and casting strength meaning you don't have to re-cast it as often.

Pros and Cons

Pros

  • A strong defensive CA against non-weapon-based attacks from enemies.
  • Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
  • Multiple castings stack (power of CA stacks for magic expulsion).

Cons

  • The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
  • ...

Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30


See Also

Gallery