Difference between revisions of "Sacred 2:Expulse Magic"
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|Banishes weaker spells within its range and instills fear in nearby opponents. | |Banishes weaker spells within its range and instills fear in nearby opponents. | ||
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{|width="100%" | {|width="100%" | ||
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Chance to Fear Opponents 20.5% | + | * [[Sacred 2:Area of Effect|Area of Effect]] spell that forms a stationary circle around the High Elf |
− | * Duration 10.1 seconds | + | * [[Sacred 2:Chance to fear opponents away|Chance to Fear Opponents]]: 20.5% |
− | * Spell-Banishing Effectiveness 20 | + | * Duration: 10.1 seconds |
+ | * Spell-Banishing Effectiveness: 20 | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds | ||
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. (50% | + | * '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. ([[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -50%) |
− | * '''Banish Dead''' - Damages undead creatures within the radius of effectiveness. ( | + | * '''Banish Dead''' - Damages undead creatures within the radius of effectiveness. (16-16 [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:Undead|Undead]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level chance | + | * '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]) |
− | * '''Banish Creation''' - Damages T-Energy creatures within the radius of effectiveness. ( | + | * '''Banish Creation''' - Damages T-Energy creatures within the radius of effectiveness. (16-16 [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:T-Mutant|T-Energy Creatures]]) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|Wc5aarVsMWo|400}}|center|Expulse Magic without Modifications}} | ||
|} | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. Increases the damage against Undead and T-Mutants. | ||
− | + | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | |
− | * [[Sacred 2: | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time |
− | * [[Sacred 2: | + | |
− | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | |
− | * [[Sacred 2:Stamina |''' | + | |
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
+ | *'''Note''': Intelligence, Ancient Magic, and Damage Lore enhance the damage from the '''Banish Creation''' and '''Banish Dead''' mods. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | * Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack. | + | * [[Sacred 2:Debuff|De-buffs]] cannot be removed by anything except Expulse Magic. |
− | * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus). | + | |
− | * Will also prevent enemies from casting their own buffs. | + | * Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack. |
− | * Can also be used as an AoE against Undead and/or T-Mutants. | + | |
− | * Possible strategy is to keep this | + | * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]). |
+ | |||
+ | * Will also prevent enemies from casting their own [[Sacred 2:Buff|buffs]]. | ||
+ | |||
+ | * Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants. | ||
+ | |||
+ | * Possible strategy is to keep this CA around maximum ca level without penalty. This will increase the duration and casting strength meaning it won't have to be re-cast as often. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* A strong defensive CA against non-weapon-based attacks from enemies. | * A strong defensive CA against non-weapon-based attacks from enemies. | ||
* Can provide an area of relative safety once the strength of the fear effect increases with higher levels. | * Can provide an area of relative safety once the strength of the fear effect increases with higher levels. | ||
* Multiple castings stack (power of CA stacks for magic expulsion). | * Multiple castings stack (power of CA stacks for magic expulsion). | ||
− | Cons | + | '''Cons''' |
* The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected. | * The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected. | ||
* ... | * ... | ||
+ | |||
+ | == Notes == | ||
+ | * The '''Protection''' modification allows the elf to [[Sacred 2:Block chance: Combat Arts|block Combat Arts]] for the entire duration of Expulse Magic regardless of whether or not she stays in the circle. | ||
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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|} | |} | ||
− | |valign="top"| | + | ==See Also== |
− | [ | + | *[[Sacred 2:The most powerful protective CA in Sacred 2. How "Expulse magic" works|How "Expulse magic" works]] |
− | + | *[[Sacred 2:High Elf|High Elf]] | |
− | < | + | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] |
+ | *[[Sacred 2:High Elf Guides|High Elf Guides]] | ||
+ | |||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Jan16HighElf.jpg|x220px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:ExpulseMagic.jpg|x220px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] |
Revision as of 11:52, 24 December 2014
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - increases the banishing potential number (Ice & Blood only). Increases casting speed and allows for modification points. Increases the damage against Undead and T-Mutants.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
- Note: Intelligence, Ancient Magic, and Damage Lore enhance the damage from the Banish Creation and Banish Dead mods.
Usage Strategies
- De-buffs cannot be removed by anything except Expulse Magic.
- Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
- Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
- Will also prevent enemies from casting their own buffs.
- Can also be used as an AoE against Undead and/or T-Mutants.
- Possible strategy is to keep this CA around maximum ca level without penalty. This will increase the duration and casting strength meaning it won't have to be re-cast as often.
Pros and Cons
Pros
- A strong defensive CA against non-weapon-based attacks from enemies.
- Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
- Multiple castings stack (power of CA stacks for magic expulsion).
Cons
- The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
- ...
Notes
- The Protection modification allows the elf to block Combat Arts for the entire duration of Expulse Magic regardless of whether or not she stays in the circle.
Stats Chart
Level | Regen Time | Change to Fear Opponents | Duration | Spell-banishing Effectiveness |
---|---|---|---|---|
1 | 3.7s | 20.5% | 10.1s | 20 |
2 | 5.0s | 21.0% | 10.1s | 30 |
See Also
Gallery
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