Difference between revisions of "Sacred 2:Expulse Magic"
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | + | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. Increases the damage against Undead and T-Mutants. |
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | *'''Note''': Intelligence, Ancient Magic, and Damage Lore | + | *'''Note''': Intelligence, Ancient Magic, and Damage Lore enhance the damage from the '''Banish Creation''' and '''Banish Dead''' mods. |
== Usage Strategies == | == Usage Strategies == | ||
+ | * [[Sacred 2:Debuff|De-buffs]] cannot be removed by anything except Expulse Magic. | ||
+ | |||
* Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack. | * Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack. | ||
* Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]). | * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]). | ||
− | * Will also prevent enemies from casting their own buffs. | + | * Will also prevent enemies from casting their own [[Sacred 2:Buff|buffs]]. |
* Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants. | * Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants. | ||
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* The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected. | * The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected. | ||
* ... | * ... | ||
+ | |||
+ | == Notes == | ||
+ | * The '''Protection''' modification allows the elf to [[Sacred 2:Block chance: Combat Arts|block Combat Arts]] for the entire duration of Expulse Magic regardless of whether or not she stays in the circle. | ||
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
+ | *[[Sacred 2:The most powerful protective CA in Sacred 2. How "Expulse magic" works|How "Expulse magic" works]] | ||
*[[Sacred 2:High Elf|High Elf]] | *[[Sacred 2:High Elf|High Elf]] | ||
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
− | |||
*[[Sacred 2:High Elf Guides|High Elf Guides]] | *[[Sacred 2:High Elf Guides|High Elf Guides]] | ||
Revision as of 11:52, 24 December 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - increases the banishing potential number (Ice & Blood only). Increases casting speed and allows for modification points. Increases the damage against Undead and T-Mutants.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
- Note: Intelligence, Ancient Magic, and Damage Lore enhance the damage from the Banish Creation and Banish Dead mods.
Usage Strategies
- De-buffs cannot be removed by anything except Expulse Magic.
- Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
- Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
- Will also prevent enemies from casting their own buffs.
- Can also be used as an AoE against Undead and/or T-Mutants.
- Possible strategy is to keep this CA around maximum ca level without penalty. This will increase the duration and casting strength meaning it won't have to be re-cast as often.
Pros and Cons
Pros
- A strong defensive CA against non-weapon-based attacks from enemies.
- Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
- Multiple castings stack (power of CA stacks for magic expulsion).
Cons
- The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
- ...
Notes
- The Protection modification allows the elf to block Combat Arts for the entire duration of Expulse Magic regardless of whether or not she stays in the circle.
Stats Chart
Level | Regen Time | Change to Fear Opponents | Duration | Spell-banishing Effectiveness |
---|---|---|---|---|
1 | 3.7s | 20.5% | 10.1s | 20 |
2 | 5.0s | 21.0% | 10.1s | 30 |
See Also
Gallery
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