Difference between revisions of "Sacred 2:Expulse Magic"

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(Added Innate Abilities)
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|Banishes weaker spells within its range and instills fear in nearby opponents.
 
|Banishes weaker spells within its range and instills fear in nearby opponents.
 
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==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_03.png - ''' Delphic Arcania'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png - ''' Delphic Arcania'''
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==Innate Abilities (Lvl 1)==
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* Chance to Fear Opponents 20.5%
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* Duration 10.1 seconds
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* Spell-Banishing Effectiveness 20
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== Modifications ==
 
== Modifications ==
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==Skills And Attributes That Affect This Combat Art==
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==Skills And Attributes==
  
 
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] presumably increases execution speed, but affects no visible numbers.
 
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] presumably increases execution speed, but affects no visible numbers.
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* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
 
* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
 
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
 
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
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== Usage Strategies ==
 
== Usage Strategies ==
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| 30
 
| 30
 
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__TOC__
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<BR CLEAR=right>
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PICTURE HERE
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[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Revision as of 02:02, 18 March 2009

HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Chance to Fear Opponents 20.5%
  • Duration 10.1 seconds
  • Spell-Banishing Effectiveness 20

Modifications

MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)

MODicons_08.gif Gold
  • Protection - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
  • Banish Creation - Damages T-Energy creatures within the radius of effectiveness. (Same damage as Banish Dead, but damage type fire, only vs T-Energy creatures)


Skills And Attributes


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30


PICTURE HERE