Difference between revisions of "Sacred 2:Grand Invigoration"

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This is a [[Sacred 2:Healing|Healing]] Combat Art.
  
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Hitpoint Regeneration +4.0 health per second
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* [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +4.0 health per second
* Regeneration Time of all Aspects -9.8%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8%
 
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Arrant Pyromancer Expertise''' - The regeneration time for the aspect Arract Pyromancer will decrease significantly. (10% + 1% per CA level decrease)
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* '''Arrant Pyromancer Expertise''' - The regeneration time for the aspect [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] will decrease significantly. (10% + 1% per Combat Art level decrease)
* '''Mystic Stormite Expertise''' - The regeneration time for the aspect Mystic Stormite will decrease significantly. (10% + 1% per CA level decrease)
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* '''Mystic Stormite Expertise''' - The regeneration time for the aspect [[Sacred 2:Mystic Stormite|Mystic Stormite]] will decrease significantly. (10% + 1% per Combat Art level decrease)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Resilience''' - Reduces the impact and duration of incoming detrimental effects. (30% + 0.3% per CA level reduction on debuffs)
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* '''Resilience''' - Reduces the impact and duration of incoming [[Sacred 2: Detrimental magic effects|detrimental effects]]. (30% + 0.3% per CA level reduction on debuffs)
* '''Fleetness''' - Increases run speed while Grand Invigoration is active. (9.9% + 0.1% per CA level increase)
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* '''Fleetness''' - Increases [[Sacred 2: Run Speed|run speed]] while Grand Invigoration is active. (9.9% + 0.1% per Combat Art level increase)
 
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{| align="right"
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|{{s2frame|{{#ev:youtube|vS4WBmnIpoQ|400}}|center|Grand Invigoration without Modifications}}
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__NOTOC__
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<BR CLEAR=right>
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==Skills And Attributes==
 
==Skills And Attributes==
The following skills and attributes will affect this combat art:  
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The following [[Sacred 2:Skills|skills]] and [[Sacred 2:Attributes|attributes]] will affect this combat art:  
  
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] increases Hitpoint Regeneration as though it were damage.
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* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] increases Hitpoint Regeneration as though it were damage, increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* [[Sacred 2:Aspect Focus|'''Delphic Arcania Focus''']] increases maximum allowed spell level without penalty.
 
  
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* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Have this buff on at all times, don't forget to reactivate after death/joining a new game.
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*Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a new game.
 
 
This is one of the only combat arts for which memorizing more runes has no downside: if you use this, add as many runes as you can.  This also means that you can use it without spending any skill points on Delphic Arcania and it will still be useful.
 
  
It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
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*This is one of the only combat arts for which memorizing more [[Sacred 2:Runes|Runes]] has no downside: if a players uses this, add as many runes as possible.  This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful.
  
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*It should be noted that in a 3-buffs scenario ([[Sacred 2:Concentration|Concentration]] Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
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*A buff with no regeneration penalty.
 
*Makes all combat arts regenerate faster.
 
*Makes all combat arts regenerate faster.
*Makes you regenerate health faster (Synergy with Constitution Mastery).
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*Makes a player regenerate health faster (Synergy with Constitution Mastery).
Cons
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'''Cons'''
*Requires to take the Delphic Arcania Focus skill for full effect (Higher CA level).
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*Requires to take the Delphic Arcania Focus skill for full effect (Higher Combat Art level).
 
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
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==See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/high%20elf/combat%20arts/GrandInvigorationFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/high%20elf/combat%20arts/GrandInvigoration320.jpg]
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*[[Sacred 2:High Elf|High Elf]]
__TOC__
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
<BR CLEAR=right>
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:High Elf Guides|High Elf Guides]]
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Grand invigoration casting 01.jpg|x190px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Grand invigoration buff.jpg|x190px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:GrandInvigoration.jpg|x190px]]|none}}</center>
  
 
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[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Latest revision as of 05:29, 8 January 2014

HE_15.gif buffHEgi.gif This Combat Art is a (Buff)

When active, hitpoints and spells will regenerate at an increased rate.

This is a Healing Combat Art.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Arrant Pyromancer Expertise - The regeneration time for the aspect Arrant Pyromancer will decrease significantly. (10% + 1% per Combat Art level decrease)
  • Mystic Stormite Expertise - The regeneration time for the aspect Mystic Stormite will decrease significantly. (10% + 1% per Combat Art level decrease)

MODicons_10.gif Silver
  • Replenish - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)
  • Life Energy - Additionally increases the hitpoint regeneration rate. (1.5hp/sec + 1hp/sec per CA level)

MODicons_08.gif Gold
  • Resilience - Reduces the impact and duration of incoming detrimental effects. (30% + 0.3% per CA level reduction on debuffs)
  • Fleetness - Increases run speed while Grand Invigoration is active. (9.9% + 0.1% per Combat Art level increase)
Grand Invigoration without Modifications


Skills And Attributes

The following skills and attributes will affect this combat art:

Usage Strategies

  • Have this Buff on at all times, do not forget to reactivate after death or re-joining a new game.
  • This is one of the only combat arts for which memorizing more Runes has no downside: if a players uses this, add as many runes as possible. This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful.
  • It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.

Pros and Cons

Pros

  • A buff with no regeneration penalty.
  • Makes all combat arts regenerate faster.
  • Makes a player regenerate health faster (Synergy with Constitution Mastery).

Cons

  • Requires to take the Delphic Arcania Focus skill for full effect (Higher Combat Art level).

Stats Chart

Level Hitpoint Regeneration Regeneration Time of all Aspects
1 +4.0/s -9.8%
2 +5.0/s -10.6%
3 +7.0/s -11.5%
4 +8.0/s -12.1%
5 +9.0/s -12.8%

See Also

Gallery