Sacred 2:Grand Invigoration

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Revision as of 22:50, 13 February 2009 by Rlpowell (talk | contribs) (4 and 5)
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HE_15.gif When active, hitpoints and spells will regenerate at an increased rate.

Aspect

HE_Asp_03.png - Delphic Arcania

Modifications

MODicons_12.gif Bronze
  • Arrant Pyromancer Expertise - The regeneration time for the aspect Arract Pyromancer will decrease significantly. (10% + 1% per CA level decrease)
  • Mystic Stormite Expertise - The regeneration time for the aspect Mystic Stormite will decrease significantly. (10% + 1% per CA level decrease)

MODicons_10.gif Silver
  • Replenish - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)
  • Life Energy - Additionally increases the hitpoint regeneration rate. (1.5hp/sec + 1hp/sec per CA level)

MODicons_08.gif Gold
  • Resilience - Reduces the impact and duration of incoming detrimental effects. (30% + 0.3% per CA level reduction on debuffs)
  • Fleetness - Increases run speed while Grand Invigoration is active. (9.9% + 0.1% per CA level increase)

Skills

The following skills will affect this combat art:

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Usage Strategies

Have this buff on at all times, don't forget to reactivate after death/joining a new game.

This is one of the only combat arts for which memorizing more runes has no downside: if you use this, add as many runes as you can. This also means that you can use it without spending any skill points on Delphic Arcania and it will still be useful.

Pros and Cons

Pros

  • Makes all combat arts regenerate faster.
  • Makes you regenerate health faster.

Cons

  • Takes up one of 3 potential buff slots.


Stats Chart

Level Hitpoint Regeneration Regeneration Time of all Aspects
1 +4.0/s -9.8%
2 +5.0/s -10.6%
3 +7.0/s -11.5%
4 +8.0/s -12.1%
5 +9.0/s -12.8%