Difference between revisions of "Sacred 2:Gust of Wind"

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(Two uses of the spell)
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== Usage Strategies ==
 
== Usage Strategies ==
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* You can use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if you aimed well.
  
  

Revision as of 07:05, 15 May 2010

gust_of_wind.gif A strong gust of wind can damage, stun or knock back enemies.

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1)

  • 15-15 100% Physical damage
  • Physical damage increases per ca level
  • Blow range:5.7m

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Stun - Chance to stun enemies.
  • Poison Mist - Light poisoning.

MODicons_10.gif Silver
  • Radius - Increased radius of Gust of Wind.
  • Squall - Gust of Wind spreads faster.

MODicons_08.gif Gold
  • Impact - Increased damage from rebound.
  • Poison Mist - Light poisoning.

Skills and Attributes

The following skills will affect this combat art:

  • Elemental Magic Lore - improves damage, critical chance and casting speed
  • Elemental Magic Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • Intelligence - directly improves combat art damage
  • Stamina reduces regeneration time as usual.


Usage Strategies

  • You can use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if you aimed well.


Combo Recommendations

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart


PICTURE HERE