Sacred 2:Health potion

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Health Potion


Health Potions heal an amount of lost hitpoints. If a player uses a second health potion within 5 seconds of using the first potion, they will receive a reduced amount of healing from the second one (Second health potion 1 second after the first gives 1/5 of the "normal" healing, second health potion 4 seconds after the first pot confers only 4/5 of the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal.


__ Duration: Instant.

__ Effect: Heals a percentage of player's total hitpoints:

Potion Bronze Silver Gold Platinum Niobium
Health small.png Light Health Potion 100% 60% 40% 30% 24%
Health medium.png Health Potion 100% 100% 70% 52,5% 42%
Health big.png Strong Health Potion 100% 100% 100% 75% 60%


Alchemy skill increases the effect of Health Potions, the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately:

Potion Bronze Silver Gold Platinum Niobium
Health small.png Light Health Potion 100% 100% 76% 57% 45%
Health medium.png Health Potion 100% 100% 100% 99% 79%
Health big.png Strong Health Potion 100% 100% 100% 100% 100%

Note that this is not displayed on the tooltip of Health Potions, even though it works.