Sacred 2:Hurricane

From SacredWiki
Revision as of 22:57, 23 January 2018 by Flix (talk | contribs)
Jump to navigation Jump to search

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Hurricane.png Particularly talented Druids can summon this most potent gale of devastation. A fierce storm wreaks havoc around him, slowing and disarming enemies, while the Druid stays cradled within the gentle calm of its eye.

This is a Spell Damage Based Combat Art

Aspect

Elemental_magic_aspect.png - Elemental Magic

Innate Abilities (Lvl 1) ice.jpg physical.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Downpour - Hurricane hits enemies more frequently (+ 0.25 hits per second).
  • Gale - Inflicts more ice damage (12.5 + 7.5 per level).

MODicons_10.gif Silver
  • Hinder - Further slows the movement speed of enemies caught in the storm by 19.8% + 0.2% per level.
  • Tempest - Adds ice damage over time (20 + 15 per level).

MODicons_08.gif Gold
  • Bluster - Increases the storm duration by 3 seconds.
  • Windswept - Expands the radius of the storm by 1.5 meters.
Hurricane


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Hurricane is damage aura that follows the Druid as he moves. The best usage is to keep it active as often as possible to damage, slow, and disarm as many enemies as possible.
  • Windswept gold mod + Combat Art Range +X% on items can make Hurricane cover the entire screen, hitting massive amounts of enemies.
  • By taking the Bluster gold mod and getting the regeneration time down to 3.5 seconds or lower, the Druid can keep up Hurricane constantly.

Pros and Cons

Pros

  • The disarming property of Hurricane removes weapons from enemy hands, so they fight barehanded. This is useful because many enemies have skills that boost their proficiency with their weapons, so when they are disarmed they lose the benefits of those skills. This not only lowers their damage but also their attack speed and chance to hit.

Cons

  • No way to reduce the 5.5 second cooldown.
  • Disarming property is only useful against enemies who use weapons.

Gallery