Difference between revisions of "Sacred 2:Jolting Touch"

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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Payback ''' - Chance to reflect melee damage. (30% + 1% per CA level chance)
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* '''Payback ''' - [[Sacred 2: Chance to reflect: Close Combat|Chance to reflect melee damage]]. (30% + 1% per Combat Art level chance)
* '''Life Leech ''' - Leeches back health from target. (5 + 3 per CA level) - This works exactly the same as Life Leeched +X and is modified by [[Sacred 2:Aspect Lore|'''Lost Fusion Lore''']], but not by +% Damage.
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* '''Life Leech ''' - [[Sacred 2: Life leeched per hit|Leeches back health from target]]. (5 + 3 per Combat Art level) - Modified by [[Sacred 2:Aspect Lore|'''Lost Fusion Lore''']], but not by +% Damage.
 
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* '''Self repair''' - Minor self healing effect every damage pulse. (5% healed)
 
* '''Self repair''' - Minor self healing effect every damage pulse. (5% healed)
* '''Voltage''' - Each damage pulse increases Combat Art regeneration. (2% + 0.1% per CA level (?))
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* '''Voltage''' - Each damage pulse increases Combat Art regeneration. (2% + 0.1% per Combat Art level (?))
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Shelter ''' - Reduces incoming damage while active. (25% + 0.5% per CA level damping)
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* '''Shelter ''' - Reduces incoming damage while active. (25% + 0.5% per Combat Art level damping)
 
* '''Flux ''' - Increases pulse frequency. (33.4% increase in hits per second and thereby damage)
 
* '''Flux ''' - Increases pulse frequency. (33.4% increase in hits per second and thereby damage)
 
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Revision as of 19:22, 29 October 2011

08.gif The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds. This Combat Art can leech life, heal, regenerate your Combat Arts, as well as reduce damage taken while active.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Self repair - Minor self healing effect every damage pulse. (5% healed)
  • Voltage - Each damage pulse increases Combat Art regeneration. (2% + 0.1% per Combat Art level (?))

MODicons_08.gif Gold
  • Shelter - Reduces incoming damage while active. (25% + 0.5% per Combat Art level damping)
  • Flux - Increases pulse frequency. (33.4% increase in hits per second and thereby damage)

Skills

The following skills will affect this combat art:

Usage Strategies

Note: The silver Self repair mod on consoles heals the enemy instead of you due to a bug. The shelter mod provides scaling damage mitigation as CA level increases and allows 100% mitigation around CA level 150(?)

Pros and Cons

Pros

  • Provides significant damage mitigation
  • Payback stacks with reflection from other CAs/gear

Cons

  • ...
  • ...

Stats Chart

Jolting Touch without Modifications



See Also

Gallery