Sacred 2:Jolting Touch

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Revision as of 19:43, 29 October 2011 by Gogoblender (talk | contribs) (→‎Pros and Cons: links)
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08.gif The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds. This Combat Art can leech life, heal, regenerate your Combat Arts, as well as reduce damage taken while active.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Self repair - Minor self healing effect every damage pulse. (5% healed)
  • Voltage - Each damage pulse increases Combat Art regeneration. (2% + 0.1% per Combat Art level (?))

MODicons_08.gif Gold
  • Shelter - Reduces incoming damage while active. (25% + 0.5% per Combat Art level damping)
  • Flux - Increases pulse frequency. (33.4% increase in hits per second and thereby damage)

Skills

The following skills will affect this combat art:

Usage Strategies

Note: The silver Self repair mod on consoles will heal the enemy instead of a player due to a bug. The shelter mod provides scaling damage mitigation as Combat Art level increases and allows 100% mitigation at approximately Combat Art level 150(?)

Pros and Cons

Pros

  • Provides significant Damage Mitigation
  • Payback stacks with reflection from other Combat Arts as well as equipment.

Cons

  • ...
  • ...

Stats Chart

Jolting Touch without Modifications



See Also

Gallery