Difference between revisions of "Sacred 2:Maelstrom"

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=== Combo Recommendations ===
 
=== Combo Recommendations ===
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* Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the maelstorm, leading to some much easier kills.
  
  

Revision as of 07:08, 15 May 2010

maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Decrease of Enemy's attributes:-9.8%
  • Duration:12.0s
  • Enemy Speed:-33.4%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Grind - Further reduces the armour of enemies in the Maelstrom.
  • Burden - Enemies are slowed down in the Maelstrom.

MODicons_10.gif Silver
  • Extension - Maelstrom duration increased.
  • Thicken - Missiles are slowed down in the Maelstrom.

MODicons_08.gif Gold
  • Demoralize - Attributes are further decreased in the Maelstrom.
  • Thicken - Missiles are slowed down in the Maelstrom.

Skills and Attributes

The following skills will affect this combat art:

  • Mentalism Lore - improves damage, critical chance and casting speed
  • Mentalism Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

  • Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the maelstorm, leading to some much easier kills.


Pros and Cons

Pros


Cons


Stats Chart