Difference between revisions of "Sacred 2:Magic Coup"

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* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the High Elf is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Magic Coup in any other way however.
 
* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the High Elf is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Magic Coup in any other way however.
  
* '''NOTE:'''  Despite some expectations [[Sacred 2:Ancient Magic|Ancient Magic]] and [[Sacred 2:Tactics Lore|Tactics Lore]] will NOT have an effect on Magic Coup.
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* '''NOTE:'''  Despite some expectations [[Sacred 2:Ancient Magic|Ancient Magic]] and [[Sacred 2:Tactics Lore|Tactics Lore]] will NOT have an effect on Magic Coup. While Tactics Lore does increase the base weapon damage it doesn't raise damage the Magic Coup damage in the same proportion, which stays unaltered even at Tactics Lore Mastery level.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:

Revision as of 22:47, 8 November 2017

HE_11.gif A magically enhanced weapon attack that converts physical into magic damage.

This is a Hybrid Damage Based Combat Art

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1) mcdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Target focus - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level chance opponents cannot evade)
  • Heavy Damage - Increases damage bonus. (16.7% increase)

MODicons_10.gif Silver
  • Life Leech - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as Life Leeched +X and is modified by Delphic Arcania Lore, but not by +% Damage.
  • Steal Mana - Steals combat art energy from opponents. (Regen per Hit effect, 9.5% + 0.5% per CA level stolen)

MODicons_08.gif Gold
Magic Coup without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
  • Any weapon lore applicable to the weapon in use (for example, Sword Lore when the High Elf is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Magic Coup in any other way however.
  • NOTE: Despite some expectations Ancient Magic and Tactics Lore will NOT have an effect on Magic Coup. While Tactics Lore does increase the base weapon damage it doesn't raise damage the Magic Coup damage in the same proportion, which stays unaltered even at Tactics Lore Mastery level.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • With sufficient regen per hit Magic Coup can be spammed by holding down the right mouse button and fighting as if it were a normal left-click attack.
  • Suggested modifications: Target Focus, Life Leech, Stray Damage

Pros and Cons

Pros

  • The mod 2a Life Leech (leech life enhanced by Delphic Arcania Lore ) and the mod 3a Stray Damage (area of effect) work good together, the combat art will drain life from all the opponents nearby.
  • Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken.
  • The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.

Cons

  • Possibility to miss.
  • Requires the High Elf to be in melee range and therefore have adequate protection.

Stats Chart

This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.

Level Regen Time (s) Damage
1 4.5 15-15
2 6.0 15-15

See Also

Gallery