Difference between revisions of "Sacred 2:Magic Staffs"

From SacredWiki
Jump to navigation Jump to search
(→‎Types: added intelligence modifier)
(added links, see also, formatting)
Line 2: Line 2:
  
 
__NOTOC__
 
__NOTOC__
===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif Magic Staffs===
+
===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif '''Magic Staffs'''===
  
 
Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. Since the [[Sacred 2:Ice and Blood|Ice and Blood]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons.
 
Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. Since the [[Sacred 2:Ice and Blood|Ice and Blood]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons.
Line 30: Line 30:
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
+
===[[Sacred 2:Skill Mastery|Mastery]]===
====Mastery====
 
 
* Grants the chance to land double hits.
 
* Grants the chance to land double hits.
  
  
====Properties====
+
===Properties===
 
* This skill will unlock weapon attributes that require Magic Staffs skill (''like "Attack speed (Magic Staffs)'').
 
* This skill will unlock weapon attributes that require Magic Staffs skill (''like "Attack speed (Magic Staffs)'').
  
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
====Staff Projectiles====
+
 
 +
===Staff Projectiles===
  
 
* The projectiles granted by this skill are comparable in speed, flight path and range to those of [[Sacred 2:Energy Weapons|Energy Weapons]]. (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison).  The color and texture of the projectiles changes according to the primary elemental [[Sacred 2:Damage Types|damage type]] on the staff (which is changeable by socketing a damage converter such as a [[Sacred 2:Chunk of Lava|Chunk of Lava]]):
 
* The projectiles granted by this skill are comparable in speed, flight path and range to those of [[Sacred 2:Energy Weapons|Energy Weapons]]. (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison).  The color and texture of the projectiles changes according to the primary elemental [[Sacred 2:Damage Types|damage type]] on the staff (which is changeable by socketing a damage converter such as a [[Sacred 2:Chunk of Lava|Chunk of Lava]]):
Line 52: Line 52:
 
|}
 
|}
  
====Breakpoints====
+
 
 +
===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
Line 72: Line 73:
 
This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
  
====Types====
 
  
 +
===Types===
 
Magic staffs consist of:
 
Magic staffs consist of:
 
* [[Sacred 2:Mage Staffs|Mage Staffs]]
 
* [[Sacred 2:Mage Staffs|Mage Staffs]]
Line 79: Line 80:
  
 
The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Magic Staffs is [[Sacred 2:Intelligence|Intelligence]].
 
The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Magic Staffs is [[Sacred 2:Intelligence|Intelligence]].
 +
 +
 +
===See Also===
 +
----
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Revision as of 07:08, 16 December 2013


magicstaffs.gif Magic Staffs

Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice and Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Magic Staffs skill (like "Attack speed (Magic Staffs)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Staff Projectiles

  • The projectiles granted by this skill are comparable in speed, flight path and range to those of Energy Weapons. (see Ranged Weapons for more info and comparison). The color and texture of the projectiles changes according to the primary elemental damage type on the staff (which is changeable by socketing a damage converter such as a Chunk of Lava):
Fire
Ice
Magic
Physical
Poison


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


Types

Magic staffs consist of:

The Attribute that modifies the damage of all Magic Staffs is Intelligence.


See Also