Difference between revisions of "Sacred 2:Magic Staffs"

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{{Languages}}
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__NOTOC__
 
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===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif Magic Staffs===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif '''Magic Staffs'''===
  
Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice&Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.
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Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. Since the [[Sacred 2:Ice and Blood|Ice and Blood]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons.
  
* Attack Value +X
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* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Grants the chance to land [[Sacred 2:Chance for Double Hit|double hits]].
  
====Mastery====
 
* Grants the chance to land double hits.
 
  
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===Properties===
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* This skill will unlock weapon attributes that require Magic Staffs skill (''like "Attack speed (Magic Staffs)'').
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
====Properties====
 
* This skill will unlock weapon attributes that require Magic Staffs skill (''like "Attack speed (Magic Staffs)'').
 
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
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===Staff Projectiles===
  
* The projectiles of staves are comparable in speed, flight path and range to those of Energy Weapons. (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison)
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* The projectiles granted by this skill are comparable in speed, flight path and range to those of [[Sacred 2:Energy Weapons|Energy Weapons]]. (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison).  The color and texture of the projectiles changes according to the primary elemental [[Sacred 2:Damage Types|damage type]] on the staff (which is changeable by socketing a damage converter such as a [[Sacred 2:Chunk of Lava|Chunk of Lava]]):
  
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{|
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|{{S2frame|[[File:Staff fire.jpg|x110px]]|none|'''[[Sacred 2:Fire|Fire]]'''}}
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|{{S2frame|[[File:Staff ice.jpg|x110px]]|none|'''[[Sacred 2:Ice|Ice]]'''}}
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|{{S2frame|[[File:Staff magic.jpg|x110px]]|none|'''[[Sacred 2:Magic|Magic]]'''}}
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|{{S2frame|[[File:Staff physical.jpg|x110px]]|none|'''[[Sacred 2:Physical|Physical]]'''}}
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|{{S2frame|[[File:Staff poison.jpg|x110px]]|none|'''[[Sacred 2:Poison|Poison]]'''}}
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|}
  
====Breakpoints====
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===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
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This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
  
====Types====
 
  
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===Types===
 
Magic staffs consist of:
 
Magic staffs consist of:
 
* [[Sacred 2:Mage Staffs|Mage Staffs]]
 
* [[Sacred 2:Mage Staffs|Mage Staffs]]
 
* [[Sacred 2:Two Handed Mage Staffs|Two Handed Mage Staffs]]
 
* [[Sacred 2:Two Handed Mage Staffs|Two Handed Mage Staffs]]
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The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Magic Staffs is [[Sacred 2:Intelligence|Intelligence]].
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Revision as of 03:10, 16 December 2013


magicstaffs.gif Magic Staffs

Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice and Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery


Properties

  • This skill will unlock weapon attributes that require Magic Staffs skill (like "Attack speed (Magic Staffs)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Staff Projectiles

  • The projectiles granted by this skill are comparable in speed, flight path and range to those of Energy Weapons. (see Ranged Weapons for more info and comparison). The color and texture of the projectiles changes according to the primary elemental damage type on the staff (which is changeable by socketing a damage converter such as a Chunk of Lava):
Fire
Ice
Magic
Physical
Poison


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


Types

Magic staffs consist of:

The Attribute that modifies the damage of all Magic Staffs is Intelligence.


See Also