Difference between revisions of "Sacred 2:Moribund Animus"

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{|
 
{|
 
|width="80%"|
 
|width="80%"|
{|cellpadding=5
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{|
|__TOC__
 
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/10.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/10.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.  
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An equipped [[Sacred 2:Shrunken Head|shrunken head]] determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.  
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Regeneration Time of all Combat Arts: +45.0%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
 
* Chance for shrunken head: 10.0%
 
* Chance for shrunken head: 10.0%
 
* Hireling Level: 2
 
* Hireling Level: 2
 
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|}
 
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Malice''' - The hireling inflicts more damage. (6 + 3 per CA level physical damage (+damage modifiers))
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* '''Malice''' - The hireling inflicts more [[Sacred 2:Damage|damage]]. (6 + 3 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers))
* '''Stone Skin''' - Improved armor for the hireling. (7.5 + 5.5 per CA level increase in all armor types (?))
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* '''Stone Skin''' - Improved [[Sacred 2:Armor|armor]] for the hireling. (7.5 + 5.5 per CA level increase in all armor types)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Fury''' - Improves hirelings attack speed. (20% + 0.2% per CA level increase)
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* '''Fury''' - Improves hirelings [[Sacred 2:Attack Speed|attack speed]]. (20% + 0.2% per CA level increase)
 
* '''Headhunter''' - Increases the chance to receive a shrunken head when the victim dies. (50% increase)
 
* '''Headhunter''' - Increases the chance to receive a shrunken head when the victim dies. (50% increase)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* ...
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|{{s2frame|{{#ev:youtube|JjXb8y1tN88|400}}|center|Moribund Animus without Modifications}}
* ...
+
|}
* ...
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__NOTOC__
* ...
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<BR CLEAR=right>
* ...
+
 
 +
|}
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves the hireling's [[Sacred 2:Damage|damage]] bonus from the '''Malice''' modification and the armor bonus from the '''Stone Skin''' modification. Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
 +
 
 +
* [[Sacred 2:Cabalistic Voodoo Focus|Cabalistic Voodoo Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 +
* It tends to be better to take the bronze '''Malice''' mod for damage rather than '''Stone Skin''' for armor because as CA level increases, the hireling increases in level and will be strong enough without the armor upgrade.
 +
 +
* Unless the player is looking to make this buff into a way to get shrunken heads, most people prefer to mod the silver and gold mods for battle effectiveness by picking '''Elevation''' then '''Fury'''.
 +
 +
* Summon works as an excellent meat shield and distraction for mobs
 +
 +
* Certain rare shrunken heads (insect, monster, dragon) will summon a more powerful version of the creature (scorpion, minotaur, dragon)
  
Better to take the damage upgrade than armor, since when you eat runes, your hireling raises levels of himself, and he's strong enough for even bosses without this armor upgrade. :)
+
'''Controlling the Hireling'''
Later go Elevation and Fury
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*As of [[Sacred 2:Ice and Blood|Ice and Blood]], summoned minions can be told to stay close to the player or go to a certain range.  They also can be told to seek out individual targets or gang up on a single target opponent. 
 +
**[[Sacred 2:Ingame Tooltips|Splash screen tooltip]] states: "You can give orders to your familiars and companions with SHIFT + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually."
 +
**So: pressing # will change the radius from near, medium to far, back to near, then to medium...
 +
**And.. SHIFT + mouse button will direct the attacks of the hireling.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*More damage to mobs never hurts :)
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* Excellent distraction for mobs
*...
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* Adds another source of damage for battle
Cons
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* Always fun to have followers with for company
*You have to eat many runes to make it powerful
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* Certain shrunken heads do stellar damage
*Sometimes when you enter caves the pet will stop where it spawns and need to be re-summoned to get it to move and attack, leaving and reentering the cave again sometimes fixes this.
+
 
 +
'''Cons'''
 +
* Must read many runes to make it powerful
 +
* The player cannot chose which enemy the summon attacks
 +
* Occasionally when entering caves the pet will stop where it spawns and need to be re-summoned to get it to move and attack, although leaving and reentering the cave again sometimes fixes this.
 +
 
 +
==See Also==
 +
*[[Sacred 2:Dryad|Dryad]]
 +
*[[Sacred 2:Dryad Guides|Dryad Guides]]
 +
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
 
 +
== Gallery ==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 
 +
|width="180px"|
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<center>{{S2frame|[[File:MoribundAnimus Summoning.jpg|x170px]]|none}}</center>
  
== Notes ==
+
|width="180px"|
 +
<center>{{S2frame|[[File:MoribundAnimus 2.jpg|x170px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[File:MoribundAnimus Summoning Complete.jpg|x170px]]|none}}</center>
  
|width="20%" valign="top"|
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|width="180px"|
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<center>{{S2frame|[[File:Moribund Kobold Minion.jpg|x170px]]|none}}</center>
  
<BR CLEAR=right>
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|width="180px"|
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/dryad/combat%20arts/MoribundAnimusFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/dryad/combat%20arts/MoribundAnimus320.jpg]
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<center>{{S2frame|[[File:Moribund Ghost.jpg|x170px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:MoribundAnimus.jpg|x170px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 03:19, 31 December 2017

10.gif buffDRma.gif This Combat Art is a (Buff)

An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1)

  • Regeneration Time of all Combat Arts: +45.0%
  • Chance for shrunken head: 10.0%
  • Hireling Level: 2

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Malice - The hireling inflicts more damage. (6 + 3 per CA level physical damage (+damage modifiers))
  • Stone Skin - Improved armor for the hireling. (7.5 + 5.5 per CA level increase in all armor types)

MODicons_10.gif Silver
  • Elevation - Inreases hirelings level. (50% increase)
  • Headhunter - Increases the chance to receive a shrunken head when the victim dies. (50% increase)

MODicons_08.gif Gold
  • Fury - Improves hirelings attack speed. (20% + 0.2% per CA level increase)
  • Headhunter - Increases the chance to receive a shrunken head when the victim dies. (50% increase)
Moribund Animus without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • It tends to be better to take the bronze Malice mod for damage rather than Stone Skin for armor because as CA level increases, the hireling increases in level and will be strong enough without the armor upgrade.
  • Unless the player is looking to make this buff into a way to get shrunken heads, most people prefer to mod the silver and gold mods for battle effectiveness by picking Elevation then Fury.
  • Summon works as an excellent meat shield and distraction for mobs
  • Certain rare shrunken heads (insect, monster, dragon) will summon a more powerful version of the creature (scorpion, minotaur, dragon)

Controlling the Hireling

  • As of Ice and Blood, summoned minions can be told to stay close to the player or go to a certain range. They also can be told to seek out individual targets or gang up on a single target opponent.
    • Splash screen tooltip states: "You can give orders to your familiars and companions with SHIFT + mouse button, they will attack. With # (default) you can specify the radius in which they will attack on their own. With - you can specify if they attack as a group or individually."
    • So: pressing # will change the radius from near, medium to far, back to near, then to medium...
    • And.. SHIFT + mouse button will direct the attacks of the hireling.

Pros and Cons

Pros

  • Excellent distraction for mobs
  • Adds another source of damage for battle
  • Always fun to have followers with for company
  • Certain shrunken heads do stellar damage

Cons

  • Must read many runes to make it powerful
  • The player cannot chose which enemy the summon attacks
  • Occasionally when entering caves the pet will stop where it spawns and need to be re-summoned to get it to move and attack, although leaving and reentering the cave again sometimes fixes this.

See Also

Gallery