Difference between revisions of "Sacred 2:Multiple Shot"

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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
 
 
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
* [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
+
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level
 
* Projectiles: 3
 
* Projectiles: 3
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.6 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Reload''' - Increases the number of projectiles or hits.
+
* '''Reload''' - Increases the number of projectiles gradually as Multiple Shot levels up.
* '''Edged''' - Increases damage dealt (20% + 0.1% per level).
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* '''Edged''' - Increases the weapon damage inflicted by 20% + 0.1% per level.
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Throwback''' - [[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (40% + 0.3% per level).
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* '''Throwback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level).
* '''Wounding''' - Chance that a successful hit will leave the opponent with an [[Sacred 2:Chance to inflict Open Wounds|open wound]] (physical damage over time) (20% + 0.2% per level).
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* '''Wounding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Rotate''' - Widens the attack spread from 90 to 180 degrees.
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* '''Rotate''' - Increases the attack radius from 90 to 180 degrees.
* '''Maim''' - Chance to land a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] which decreases the targets base hitpoints briefly (19.8% + 0.2% per level).
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* '''Maim''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (19.8% + 0.2% per level).
 
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== Usage Strategies ==
 
== Usage Strategies ==
*'''Reload - Throwback - Rotate''' is an effective modification setup for handling large swarming mobs
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*'''Reload''' will grant 8 projectiles at very high levels, Note however that it has no effect on melee weapons.
*'''Edged - Wounding - Maim''' is useful for attacking large single targets with high hitpoints (bosses, dragons, etc.)
+
*'''Reload - Throwback - Rotate''' is an effective modification setup for handling large swarming mobs.
 +
*'''Edged - Wounding - Maim''' is useful for attacking large single targets with high hitpoints (bosses, dragons, etc.).
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 17:16, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Multiple_shot.png Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals at a tournament. To the amazement of onlookers, her single arrow then split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers.

When used with a melee weapon becomes Fend: Once an Amazon warrior has attained mastery over the spear, she can engage and destroy multiple enemies in close quarter battle. Many of those enemies will be lucky to be alive after the vicious onslaughts of these attacks have ended.

This is a Weapon Damage Based Combat Art.

Aspect

Huntress_talents.png - Huntress Talents

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reload - Increases the number of projectiles gradually as Multiple Shot levels up.
  • Edged - Increases the weapon damage inflicted by 20% + 0.1% per level.

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Rotate - Increases the attack radius from 90 to 180 degrees.
  • Maim - Adds a chance to inflict a crushing blow that decreases the opponent's hitpoints by 20% for 10s (19.8% + 0.2% per level).
Multiple Shot


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Intelligence will increase damage for for magic staves and wands
  • Stamina will lower regeneration time

Usage Strategies

  • Reload will grant 8 projectiles at very high levels, Note however that it has no effect on melee weapons.
  • Reload - Throwback - Rotate is an effective modification setup for handling large swarming mobs.
  • Edged - Wounding - Maim is useful for attacking large single targets with high hitpoints (bosses, dragons, etc.).

Pros and Cons

Pros

  • Blowpipes hit instantly, with life leech/energy leech, they are especially powerful

Cons

  • Arrows can sometimes pass in-between foes without hitting them

Fend

When using a melee weapon, this combat art changes behavior from a multi-projectile attack to one that delivers simultaneous melee hits to surrounding enemies (Fend). The CA name and icon do not actually change, however.

Fend

Gallery

Multiple Shot
Fend