Difference between revisions of "Sacred 2:Pelting Strikes"

From SacredWiki
Jump to navigation Jump to search
(added links, info)
(corrected a link)
(7 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
|This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.
 
|This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.
 
|}
 
|}
 +
This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
Line 13: Line 14:
 
|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
+
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example. Basic starter tips are welcome here.'''
+
* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
*...
+
* Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
 +
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
 +
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 25*CA-Lvl.)
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
 
|}
 
|}
  
Line 31: Line 35:
 
|
 
|
 
* '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
 
* '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
* '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's Defense Value|reduces the target's defense value]]. (100 + 1 per CA level decrease (guess))
+
* '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's defense value|reduces the target's defense value]]. (100 + 1 per CA level decrease (guess))
 
|}
 
|}
 
----
 
----
Line 38: Line 42:
 
|
 
|
 
* '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
 
* '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
* '''Indentation'''  - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. (50 + 1 per CA level decrease in [[Sacred 2:Physical|physical]] armor (guess))
+
* '''Indentation'''  - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -50 + 1 per CA level decrease (guess))
 
|}
 
|}
  
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|D5D30mz7kkA|400}}|center|Pelting Strikes without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
 +
|}
  
==Skills==
+
==Skills and Attributes==
The following skills will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Pelting Strikes hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]).
+
 
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Pelting Strikes hit harder, also allows modification points.
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
+
 
* ...
+
* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* ...
+
 
 +
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
 +
 
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
 +
 
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Pelting Strikes, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
 +
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
 +
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Line 67: Line 100:
 
*Duration (which?) is 1.5 + 0.01*CA-Lvl.
 
*Duration (which?) is 1.5 + 0.01*CA-Lvl.
 
*Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with '''Thrust'''.
 
*Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with '''Thrust'''.
*Attack rating is increased by 20 + 25*CA-Lvl.
 
 
*Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
 
*Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|D5D30mz7kkA|400}}|center|Pelting Strikes without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
== See Also==
 
== See Also==
 
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
+
 
  
 
== Gallery ==
 
== Gallery ==
 
  
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"

Revision as of 22:40, 9 January 2014

Sera_2.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Precision - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Indentation - A successful hit temporarily reduces the target's armor class. (Opponent's Armor: Physical -50 + 1 per CA level decrease (guess))
Pelting Strikes without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This can be used by all different forms of weapons.
  • One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
  • Works well against groups and single targets (bosses).
  • Pelting Strikes can be used in a combo for great success with Soul Hammer and/or Assailing Somersault.

Pros and Cons

Pros

  • Very effective in any encounter
  • Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts

Cons

  • Requires a weapon
  • As a weapon-based combat art, it can miss

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.

See Also


Gallery