Difference between revisions of "Sacred 2:Reflective Emanation"

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Reflective aura with a certain chance to mirror close combat damage back at the attacker.  
 
Reflective aura with a certain chance to mirror close combat damage back at the attacker.  
 
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts:  +49.5%
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Tough''' - Adds a chance to reflect stun effects. (20% + 2% per CA level chance)
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* '''Tough''' - Adds a [[Sacred 2:Chance to reflect: Stun|chance to reflect stun]] effects. (20% + 2% per CA level chance)
* '''Backlash''' - Adds a chance to also reflect ranged attacks. (20% + 2% per CA level chance)
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* '''Backlash''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to also reflect ranged]] attacks. (20% + 2% per CA level chance)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Unstoppable''' - Adds a chance to reflect root effects. (20% + 2% per CA level chance)
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* '''Unstoppable''' - Adds a chance to reflect [[Sacred 2:Block chance: Root|root]] effects. (20% + 2% per CA level chance)
* '''Antimagic''' - Adds a chance to reflect incoming spells. (20% + 2% per CA level chance)
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* '''Antimagic''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect incoming spells]]. (20% + 2% per CA level chance)
 
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==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* NOT [[Sacred 2:Tactics Lore|'''Tactics Lore''']]
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|{{s2frame|{{#ev:youtube|lk_yPyfTznU|400}}|center|Reflective Emanation without Modifications}}
* Malevolent Champion Focus
+
|}
* Concentration
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no effect on Reflective Emanation whatsoever.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty.
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* A high Reflective Emanation combined with a high Grim Resilience makes the Shadow Warrior practically invincible
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* A high Reflective Emanation combined with a high [[Sacred 2:Grim Resilience|Grim Resilience]] makes the Shadow Warrior practically invincible
* Gold mod 'Idol' works on summons also (Nether Allegiance and Rallied Souls)
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* Gold mod '''Idol''' works on summons also ([[Sacred 2:Nether Allegiance|Nether Allegiance]] and [[Sacred 2:Rallied Souls|Rallied Souls]]).  This will give each minion a spikeshield animation (that cannot be toggled off). Prior to [[Sacred 2:Community Patch|Community Patch 1.60]], this also significantly lowered framerate and game performance when several minions were on screen. This is now fixed.
  
<b>Note:</b> In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
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*Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
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*'''Note:''' In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
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*Can be modded to reflect almost any combination of the major types of attacks and detrimental effects.
*...
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*Can benefit party members and summons.
Cons
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'''Cons'''
*...
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*Serious drops in framerate when using the Gold mod '''Idol''' + several summons, requires CM Patch to fix.
 
*...
 
*...
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|lk_yPyfTznU|400}}|center|Reflective Emanation without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
|width="180px"|
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|width="180px"|Casting
<center>{{S2frame|[[Image:ref-eman1.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[File:ReflectiveEmanation 1.jpg|x200px]]|none}}</center>
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|width="180px"|Casting Complete
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<center>{{S2frame|[[File:ReflectiveEmanation 2.jpg|x200px]]|none}}</center>
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 +
|width="180px"|Lasting Effect
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<center>{{S2frame|[[Image:ref-eman1.jpg|x200px]]|none}}</center>
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|width="180px"|Minions with spikeshield animation
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<center>{{S2frame|[[File:Spikeshield.jpg|x200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 20:27, 30 December 2017

10.gif buffSWre.gif This Combat Art is a (Buff)

Reflective aura with a certain chance to mirror close combat damage back at the attacker.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Riposte - Adds a chance to increase to reflected damage. (14% + 1.4% per CA level chance)
  • Idol - Extends the reflective effect to all party members. (50% effectiveness to party members)
Reflective Emanation without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - allows for modification points. Has no effect on Reflective Emanation whatsoever.
  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A high Reflective Emanation combined with a high Grim Resilience makes the Shadow Warrior practically invincible
  • Gold mod Idol works on summons also (Nether Allegiance and Rallied Souls). This will give each minion a spikeshield animation (that cannot be toggled off). Prior to Community Patch 1.60, this also significantly lowered framerate and game performance when several minions were on screen. This is now fixed.
  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  • Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.

Pros and Cons

Pros

  • Can be modded to reflect almost any combination of the major types of attacks and detrimental effects.
  • Can benefit party members and summons.

Cons

  • Serious drops in framerate when using the Gold mod Idol + several summons, requires CM Patch to fix.
  • ...

Stats Chart

See Also

Gallery

Casting
Casting Complete
Lasting Effect
Minions with spikeshield animation