Difference between revisions of "Sacred 2:Reflective Emanation"

From SacredWiki
Jump to navigation Jump to search
(→‎Gallery: added 2 pics)
 
(One intermediate revision by the same user not shown)
Line 31: Line 31:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Unstoppable''' - Adds a chance to reflect root effects. (20% + 2% per CA level chance)
+
* '''Unstoppable''' - Adds a chance to reflect [[Sacred 2:Block chance: Root|root]] effects. (20% + 2% per CA level chance)
 
* '''Antimagic''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect incoming spells]]. (20% + 2% per CA level chance)
 
* '''Antimagic''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect incoming spells]]. (20% + 2% per CA level chance)
 
|}
 
|}
Line 48: Line 48:
 
__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no effect on Reflective Emanation whatsoever.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no effect on Reflective Emanation whatsoever.
 +
 
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 +
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty.
  
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* A high Reflective Emanation combined with a high [[Sacred 2:Grim Resilience|Grim Resilience]] makes the Shadow Warrior practically invincible
 
* A high Reflective Emanation combined with a high [[Sacred 2:Grim Resilience|Grim Resilience]] makes the Shadow Warrior practically invincible
* Gold mod 'Idol' works on summons also ([[Sacred 2:Nether Allegiance|Nether Allegiance]] and [[Sacred 2:Rallied Souls|Rallied Souls]]).  Note however that this will give each minion a spikeshield animation (that cannot be toggled off) that can cause the screen to become chaotic and also significantly lower framerate and game performance when several minions are on screen.
 
  
<b>Note:</b> In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
+
* Gold mod '''Idol''' works on summons also ([[Sacred 2:Nether Allegiance|Nether Allegiance]] and [[Sacred 2:Rallied Souls|Rallied Souls]]).  This will give each minion a spikeshield animation (that cannot be toggled off). Prior to [[Sacred 2:Community Patch|Community Patch 1.60]], this also significantly lowered framerate and game performance when several minions were on screen. This is now fixed.
 +
 
 +
*Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
 +
 
 +
*'''Note:''' In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Can be modded to reflect almost any combination of the major types of attacks and detrimental effects.
 
*Can be modded to reflect almost any combination of the major types of attacks and detrimental effects.
 
*Can benefit party members and summons.
 
*Can benefit party members and summons.
Cons
+
'''Cons'''
*Serious drops in framerate when using the Gold mod "Idol" + several summons
+
*Serious drops in framerate when using the Gold mod '''Idol''' + several summons, requires CM Patch to fix.
 
*...
 
*...
  
 
== Stats Chart ==
 
== Stats Chart ==
 
  
 
==See Also==
 
==See Also==
Line 86: Line 91:
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
Line 96: Line 100:
 
<center>{{S2frame|[[File:ReflectiveEmanation 2.jpg|x200px]]|none}}</center>
 
<center>{{S2frame|[[File:ReflectiveEmanation 2.jpg|x200px]]|none}}</center>
  
|width="180px"|Buff animation
+
|width="180px"|Lasting Effect
 
<center>{{S2frame|[[Image:ref-eman1.jpg|x200px]]|none}}</center>
 
<center>{{S2frame|[[Image:ref-eman1.jpg|x200px]]|none}}</center>
  

Latest revision as of 00:27, 31 December 2017

10.gif buffSWre.gif This Combat Art is a (Buff)

Reflective aura with a certain chance to mirror close combat damage back at the attacker.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Riposte - Adds a chance to increase to reflected damage. (14% + 1.4% per CA level chance)
  • Idol - Extends the reflective effect to all party members. (50% effectiveness to party members)
Reflective Emanation without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - allows for modification points. Has no effect on Reflective Emanation whatsoever.
  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A high Reflective Emanation combined with a high Grim Resilience makes the Shadow Warrior practically invincible
  • Gold mod Idol works on summons also (Nether Allegiance and Rallied Souls). This will give each minion a spikeshield animation (that cannot be toggled off). Prior to Community Patch 1.60, this also significantly lowered framerate and game performance when several minions were on screen. This is now fixed.
  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  • Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.

Pros and Cons

Pros

  • Can be modded to reflect almost any combination of the major types of attacks and detrimental effects.
  • Can benefit party members and summons.

Cons

  • Serious drops in framerate when using the Gold mod Idol + several summons, requires CM Patch to fix.
  • ...

Stats Chart

See Also

Gallery

Casting
Casting Complete
Lasting Effect
Minions with spikeshield animation