Difference between revisions of "Sacred 2:Shadow Step"

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== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
+
{|class="skills"
__TOC__
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|-class="skillsth" align="center"
<BR CLEAR=right>
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!Level
 
+
!Cooldown
PICTURE HERE
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!Regeneration
 
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!Total Time
 
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!Teleport Duration
 +
|-align="center"
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|class="skillslc"|1
 +
| 15.0s
 +
| 1.3s
 +
| 16.3s
 +
| 1.9s
 +
|-align="center"
 +
|class="skillslc"|2
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| 15.0s
 +
| 1.7s
 +
| 16.7s
 +
| 1.8s
 
|}
 
|}
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 

Revision as of 06:10, 14 February 2009

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.

Aspect

HE_Asp_03.png - Delphic Arcania

Modifications

MODicons_12.gif Bronze
  • Phase Shift - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )

MODicons_08.gif Gold
  • Explosion - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s