Sacred 2:Shadow Step

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Revision as of 02:43, 14 February 2009 by Rlpowell (talk | contribs) (→‎Skills)
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HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.


HE_Asp_03.png - Delphic Arcania


MODicons_12.gif Bronze
  • Phase Shift - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )

MODicons_08.gif Gold
  • Explosion - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)

Skills And Attributes That Affect This Combat Art

Usage Strategies


Pros and Cons


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Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s