Difference between revisions of "Sacred 2:Sinister Predator"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]].   
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While active Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]].   
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Damage (100% [[Sacred 2:Physical|Physical]]): 12-12
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* [[Sacred 2:Damage|Damage]]: 12-12 (unarmed) 28-30 (wielding starting bow) [[Sacred 2:Physical|Physical]].  The damage display for this CA simply displays the current weapon damage, though it is irrelevant, as Sinister Predator does not affect damage.
* Ranged Attack Speed: +15.0%
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* Ranged [[Sacred 2:Attack Speed|Attack Speed]]: +15.0%
* Ranged Attack Value: +25.0%
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* Ranged [[Sacred 2:Attack Value X%|Attack Value]]: +25.0%
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* Chance to get a [[Sacred 2:Shrunken Head|Shrunken Head]]: +4.8% (+0.2% per CA level)
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%  
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level chance)
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* '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level [[Sacred 2: Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
* '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level chance)
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* '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level [[Sacred 2:Chance to pierce|chance to pierce]])
 
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* '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease)
 
* '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease)
* '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level decrease)
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* '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level reduction to [[Sacred 2:Opponent's chance to reflect ranged damage|opponent's chance to reflect ranged damage]])
 
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==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration penalty on other combat arts
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|{{s2frame|{{#ev:youtube|uEtb9TcI4qE|400}}|center|Sinister Predator without Modifications}}
* [[Sacred 2:Aspect Focus|Capricious Hunter Focus]] will decrease its regeneration penalty on other combat arts and raise Combat Art Level without penalty
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|}
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
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__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]]. This increase in [[Sacred 2:Damage |Damage]] is direct.
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<BR CLEAR=right>
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 +
|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.
 +
 
 +
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] can increase the [[Sacred 2:Damage |Damage]] display for this CA above the normal weapon damage, although it seems to have no effect because Sinister Predator doesn't actually increase damage.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen.  
 
* An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen.  
* The Eagle Eye bronze mod and Marked Shot silver modification work for melee weapons as well.
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 +
* For a Capricious Hunter specialist, the "Hunting Focus" mod can completely negate the regen penalty of this buff and actually improve regen times when using Sinister Predator.
 +
 
 +
* The "Eagle Eye" bronze mod and "Marked Shot" silver modification work for melee weapons as well.
 +
 
 
* Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance
 
* Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance
* The Unflinching gold mod adds the "Opponent's chance to reflect ranged attacks -x%" modifier
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* The silver Marked Shot mod adds the "[[Sacred 2: Chance that opponents cannot evade attacks|chance that opponent's cannot evade]] -x%" modifier
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* With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack
* With the Ice and Blood expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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| +15.1%
 
| +15.1%
 
| +27.0%
 
| +27.0%
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|uEtb9TcI4qE|400}}|center|Sinister Predator without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
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*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 14:18, 22 December 2013

05.gif buffDRsp.gif This Combat Art is a (Buff)

While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a Shrunken Head.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

  • Damage: 12-12 (unarmed) 28-30 (wielding starting bow) Physical. The damage display for this CA simply displays the current weapon damage, though it is irrelevant, as Sinister Predator does not affect damage.
  • Ranged Attack Speed: +15.0%
  • Ranged Attack Value: +25.0%
  • Chance to get a Shrunken Head: +4.8% (+0.2% per CA level)
  • Regeneration Time of all Combat Arts: +40%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Eagle Eye - Increases the Chance for critical hits. (9.9% + 0.1% per Combat Art level chance)
  • Rapid Fire - Increases attack speed of ranged attacks. (7.4% + 0.1% per Combat Art level increase / +50% from base value)

MODicons_10.gif Silver
  • Marked Shot - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level chance that opponents cannot evade attacks)
  • Perforate - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level chance to pierce)

MODicons_08.gif Gold
  • Hunting Focus - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease)
  • Unflinching - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level reduction to opponent's chance to reflect ranged damage)
Sinister Predator without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - will lower this combat art's regeneration time penalty.
  • Combat Discipline can increase the Damage display for this CA above the normal weapon damage, although it seems to have no effect because Sinister Predator doesn't actually increase damage.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • An interesting buff which can be used by both ranged players and melee players if the correct mods are chosen.
  • For a Capricious Hunter specialist, the "Hunting Focus" mod can completely negate the regen penalty of this buff and actually improve regen times when using Sinister Predator.
  • The "Eagle Eye" bronze mod and "Marked Shot" silver modification work for melee weapons as well.
  • Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance
  • With the Ice and Blood expansion, Magic Staffs can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack

Pros and Cons

Pros

  • Extremely good for a ranged build right from the start
  • Can be used for both melee and ranged builds
  • Attack speed bonus and hit chance bonus make the early levels very easy

Cons

  • If used for a melee build, it must be modded correctly
  • Adds a penalty to all Combat Arts


Stats Chart

Level Regeneration Time of all Aspects Damage Ranged Attack Speed Ranged Attack Value
1 +40.0% 12-12 +15.0% +25.0%
2 +60.0% 12-12 +15.1% +27.0%

See Also

Gallery