Difference between revisions of "Sacred 2:Strength"

From SacredWiki
Jump to navigation Jump to search
(notes)
Line 12: Line 12:
 
|width="50px" valign="top" padding="25px"|http://www.sacredwiki.org/images/Sacred_2/Att/stamina.gif
 
|width="50px" valign="top" padding="25px"|http://www.sacredwiki.org/images/Sacred_2/Att/stamina.gif
 
|
 
|
 +
 +
 +
 +
== Notes ==
 +
 +
The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.

Revision as of 23:16, 6 November 2011

Increases Attack Value as well as basic damage for strength based, close range (melee) weapons with the exception of Dexterity Based Weapons such as Daggers, Ranged Weapons, Short Swords, Blunt Polearms and Magic Staffs.

Attack Value +XX

Weapon Damage +XX


stamina.gif


Notes

The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either Strength, Dexterity or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, Vitality being a popular choice, as this directly increases a player's health.