Difference between revisions of "Sacred 2:Swords"

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m (added tiddlywink)
(Note on Katanas in CM patch)
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* Swords gain damage from [[Sacred 2:Strength|Strength]].
 
* Swords gain damage from [[Sacred 2:Strength|Strength]].
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* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note:''' The [[Sacred 2:Community Patch|Community Patch]] changes base attribute for Katana-like swords shown on this page to [[Sacred 2:Dexterity|Dexterity]].
  
  
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* [[Sacred 2:Holy Wrath|Holy Wrath]]
 
* [[Sacred 2:Holy Wrath|Holy Wrath]]
 
* [[Sacred 2:Icingdeath|Icingdeath]]
 
* [[Sacred 2:Icingdeath|Icingdeath]]
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* [[Sacred 2:Nikotaste's Stinger|Nikotaste's Stinger]]
 
* [[Sacred 2:Twinkle|Twinkle]]
 
* [[Sacred 2:Twinkle|Twinkle]]
  

Revision as of 19:21, 7 March 2014

Sword Weapons Modifiers for Swords

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack & Defense Opponent's defense value Chance for critical hits


Damage Types

  • Swords typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Swords that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • Moderate


Types

Swords consist of:

  • Edged Blade
  • Annealed Blade
  • Hardened Blade


Common Swords




Notable Swords


Unique Swords:

Legendary Swords:

Set Swords:


See Also