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- 02:08, 14 February 2009 diff hist +108 Sacred 2:Cobalt Strike →Stats Chart
- 22:50, 13 February 2009 diff hist +110 Sacred 2:Grand Invigoration 4 and 5
- 22:48, 13 February 2009 diff hist +55 Sacred 2:Grand Invigoration Level 3
- 22:44, 13 February 2009 diff hist +100 Sacred 2:Grand Invigoration First 2 levels.
- 22:12, 13 February 2009 diff hist +119 Sacred 2:Grand Invigoration Wow. Hell of a skill.
- 21:27, 13 February 2009 diff hist +133 Sacred 2:Grand Invigoration →Usage Strategies
- 00:23, 11 February 2009 diff hist +284 Sacred 2:Weapons Made an Inquisitor too. You're welcome. :)
- 00:14, 11 February 2009 diff hist +320 Sacred 2:Weapons Made a Seraphim for this.
- 04:32, 10 February 2009 diff hist +188 Sacred 2:Weapons Temple guardian stuff.
- 04:21, 10 February 2009 diff hist +419 Sacred 2:Weapons Shadow Warrior stuff, simplified tables. TG tommorrow; dunno when I'll do the others as I don't have Sera or Inq.
- 04:05, 10 February 2009 diff hist +290 Sacred 2:Weapons Now, the dryad's turn.
- 03:44, 10 February 2009 diff hist +54 N User:Rlpowell New page: My home page: http://www.digitalkingdom.org/~rlpowell/ current
- 03:38, 10 February 2009 diff hist -8 m Sacred 2:Weapons
- 03:37, 10 February 2009 diff hist +480 Sacred 2:Weapons Having gotten a collection of every type, I ran my High Elf through it.
- 02:45, 10 February 2009 diff hist +91 Sacred 2:Lost Items A few more.
- 02:44, 10 February 2009 diff hist -288 Sacred 2:Weapons Recurved bows and whips do not appear to actually exist.
- 04:25, 9 February 2009 diff hist 0 m Sacred 2:Weapons Whoops, broke the table.
- 04:24, 9 February 2009 diff hist -152 Sacred 2:Weapons I don't think chain weapons actually exist.
- 04:23, 9 February 2009 diff hist +540 Sacred 2:Items This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 04:17, 9 February 2009 diff hist +161 N Sacred 2:Two Handed Mage Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.