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- ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a7 KB (1,068 words) - 23:17, 23 October 2013
- ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred278 bytes (37 words) - 03:10, 11 February 2010
- ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred284 bytes (39 words) - 14:28, 11 February 2010
- == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.3 KB (407 words) - 07:29, 18 February 2014
- 3 KB (404 words) - 00:34, 16 September 2013
- =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the8 KB (1,152 words) - 21:09, 8 March 2014
- ...generation time +x%_2ndBuff + regeneration time +x%_3rdBuff + regeneration time +x%_UniqueMount)''' ...generation time -x%_1)*(1 - regeneration time -x%_2)*...*(1 - regeneration time -x%_n)'''9 KB (390 words) - 21:09, 8 March 2014
Page text matches
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time|Regeneration Time]]318 bytes (38 words) - 19:02, 23 April 2011
- ...it takes for this to happen is called [[Sacred:Regeneration|Regeneration]] time. During this interval, the cursor will be white, and the ability will be un The regeneration time depends upon several factors, and is represented by fairly complex [[Sacred532 bytes (81 words) - 02:34, 27 April 2011
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%432 bytes (55 words) - 03:37, 16 January 2015
- ...e, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. Regeneration Penalty is measured on the Character Inventory Screen by this meter:325 bytes (47 words) - 21:19, 19 October 2013
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|C933 bytes (125 words) - 10:52, 17 January 2015
- *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]563 bytes (72 words) - 19:05, 23 April 2011
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]434 bytes (50 words) - 05:46, 30 March 2014
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]729 bytes (83 words) - 22:54, 14 December 2014
- *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]605 bytes (80 words) - 19:48, 23 April 2011
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]369 bytes (40 words) - 00:37, 6 December 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Shield Regeneration|Shield Regeneration]]361 bytes (42 words) - 00:43, 6 December 2010
- ...age runes as possible and still keep regeneration time lower than duration time. So you can keep it allways on.861 bytes (131 words) - 22:42, 3 April 2008
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]427 bytes (49 words) - 17:03, 30 November 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]354 bytes (43 words) - 05:45, 30 March 2014
- * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%969 bytes (142 words) - 08:09, 9 January 2017
- ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred278 bytes (37 words) - 03:10, 11 February 2010
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Revered Technology|Revered Technology]] * [[Sacred 2:Shield Regeneration|Shield Regeneration]]818 bytes (100 words) - 20:33, 17 December 2022
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]278 bytes (38 words) - 20:48, 13 September 2013
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% The regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of788 bytes (105 words) - 08:55, 17 January 2015
- ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred284 bytes (39 words) - 14:28, 11 February 2010
- Improves the regeneration rate and the casting time of the Seraphim´s celestial magic120 bytes (18 words) - 16:44, 29 December 2007
- == Physical Regeneration == *Lower Combat Art Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p277 bytes (36 words) - 19:57, 27 October 2009
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%2 KB (240 words) - 00:28, 26 September 2016
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Elemental Magic|Elemental Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]436 bytes (47 words) - 00:07, 29 March 2014
- *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2: Mentalism|Mentalism]]444 bytes (51 words) - 18:04, 13 January 2017
- *[[Sacred 2:Regeneration Time: Arrant Pyromancer|Regeneration Time: Arrant Pyromancer]]341 bytes (38 words) - 23:57, 23 April 2011
- ...nus of this modifier is that the [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal603 bytes (99 words) - 14:40, 11 February 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X964 bytes (118 words) - 22:12, 25 September 2016
- ...be cured much faster. Even allies within range will feel an increased life regeneration rate.<br /> ...nt afflictions is reduced (increased HP regeneration for a short amount of time).<br />1 KB (211 words) - 10:15, 15 January 2014
- *[[Sacred 2:Regeneration Time: Celestial Magic|Regeneration Time: Celestial Magic]]362 bytes (42 words) - 19:35, 23 April 2011
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]512 bytes (62 words) - 00:35, 14 January 2014
- * [[Sacred 2:Regeneration Time:|Regeneration Time: Nature Weaver]] * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]384 bytes (45 words) - 11:32, 14 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]] -X%1 KB (150 words) - 09:12, 15 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]313 bytes (39 words) - 19:49, 23 April 2011
- ...little investment. Constitution will not improve combat arts regeneration time. |class="skillslc" align="left" | Physical Regeneration +%:879 bytes (79 words) - 21:26, 26 July 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]443 bytes (58 words) - 09:18, 7 May 2014
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]646 bytes (92 words) - 20:57, 28 November 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%1 KB (127 words) - 23:04, 25 September 2016
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%1 KB (194 words) - 15:11, 21 February 2016
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]579 bytes (67 words) - 01:07, 19 December 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]382 bytes (50 words) - 19:13, 25 November 2010
- Decreases the general [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''3 KB (423 words) - 18:36, 17 March 2014
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]386 bytes (47 words) - 17:05, 30 November 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]900 bytes (107 words) - 09:33, 12 March 2011
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]417 bytes (53 words) - 00:45, 6 December 2010
- ...tion in your health. You possess an innate healing, recovering health over time at a fixed rate. ...sical Regeneration]]. The speed of recovery is also affected by [[Physical Regeneration]].782 bytes (116 words) - 16:18, 29 December 2007
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]830 bytes (94 words) - 06:14, 10 January 2014
- *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]412 bytes (43 words) - 07:48, 13 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]397 bytes (54 words) - 17:12, 25 November 2010
- ...:Potions|Potions]] decrease the [[Sacred 2:Regeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]]. |Regeneration Bonus||Duration871 bytes (100 words) - 08:02, 13 January 2014
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]790 bytes (101 words) - 18:09, 6 March 2011
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]402 bytes (48 words) - 22:07, 24 November 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]408 bytes (53 words) - 16:57, 30 November 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]422 bytes (53 words) - 22:12, 25 November 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]368 bytes (44 words) - 09:49, 11 May 2014
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Capricious Hunter|Capricious Hunter]]841 bytes (103 words) - 00:30, 26 September 2016
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration *time]]437 bytes (55 words) - 14:21, 25 November 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]428 bytes (53 words) - 18:16, 25 November 2010
- ...age can only hit one monster at a time, but is quick to recast, with a low regeneration. *Very low regeneration per cast.1 KB (195 words) - 22:39, 23 March 2008
- Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to main ...ion Time:|Regeneration Time]] / [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X%2 KB (259 words) - 05:46, 6 May 2014
- {{CMframe|[[File:Hydra's regeneration.jpg]]}} * [[Sacred 2:Regeneration Time:|Regeneration Time]]874 bytes (128 words) - 03:02, 4 January 2017
- *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Chance to halve Regeneration time/es|Tiempo de regeneración]]630 bytes (78 words) - 21:09, 12 September 2013
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]408 bytes (42 words) - 12:23, 14 January 2017
- ...us of this modifier is that the [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal602 bytes (97 words) - 00:10, 29 March 2014
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]416 bytes (51 words) - 12:31, 16 January 2017
- *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%1 KB (149 words) - 21:59, 25 September 2016
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]398 bytes (48 words) - 11:59, 13 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]466 bytes (61 words) - 13:57, 25 November 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]452 bytes (53 words) - 17:10, 30 November 2010
- * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X468 bytes (58 words) - 19:54, 1 December 2016
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%618 bytes (84 words) - 10:30, 17 January 2015
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]761 bytes (95 words) - 18:14, 16 February 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Mystic Stormite|Mystic Stormite]] -X%781 bytes (100 words) - 19:05, 14 May 2014
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]767 bytes (102 words) - 15:50, 11 April 2011
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]]443 bytes (54 words) - 12:31, 16 January 2017
- *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Hitpoint Regeneration/es|Regeneración de puntos de golpe]]755 bytes (97 words) - 14:24, 29 January 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]430 bytes (48 words) - 08:50, 13 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Delphic Arcania|Delphic Arcania]]446 bytes (54 words) - 06:45, 11 May 2014
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *One of the lowest regeneration [[Sacred:CA_and_Spell_Regeneration_Formulae_(%2B_Base_Value),_by_Telenochek1,018 bytes (145 words) - 13:11, 19 February 2015
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%1 KB (135 words) - 00:35, 26 September 2016
- *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]] *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]694 bytes (89 words) - 13:50, 29 January 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]909 bytes (108 words) - 05:55, 10 January 2014
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior| Death Warrior]]426 bytes (50 words) - 09:07, 15 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]]437 bytes (50 words) - 09:10, 15 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]953 bytes (113 words) - 06:12, 10 January 2014
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (possible [[Sacred 2:Aspects|Aspect]]-specific variations)806 bytes (111 words) - 07:04, 16 January 2015
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]414 bytes (47 words) - 20:44, 13 September 2013
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]410 bytes (47 words) - 20:12, 13 September 2013
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%426 bytes (53 words) - 21:08, 7 July 2011
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Nature Weaver|Nature Weaver]]1 KB (126 words) - 22:14, 25 September 2016
- * [[Sacred 2:Chance to halve regeneration time|Chance to halve Regeneration time]] +X%350 bytes (41 words) - 20:48, 9 February 2014
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%342 bytes (36 words) - 20:47, 9 February 2014
- ...combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:Weapo ...one of the most powerful modifiers in game, allowing almost-instantaneous regeneration of a Combat Art, even if a player has eaten a significant number of runes.2 KB (372 words) - 20:59, 21 October 2013
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] for the DE).1 KB (196 words) - 12:37, 19 February 2015
- * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 14.0/s + 7.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%4 KB (506 words) - 20:56, 7 January 2020
- == Mental Regeneration == *Lower Spell Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p470 bytes (65 words) - 19:57, 27 October 2009
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]438 bytes (53 words) - 20:13, 13 September 2013
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (2 - only Confusion has such a low RLT for the DE).986 bytes (143 words) - 12:41, 19 February 2015
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]1 KB (140 words) - 00:33, 26 September 2016
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%981 bytes (120 words) - 00:37, 27 February 2016